mesa/src/egl/main
Thomas Hellstrom 675aec8178 egl: Add an include for size_t
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-11-09 12:31:24 +01:00
..
egl.def egl: Add egl.def for win32 build. 2010-08-20 19:22:50 +08:00
egl.pc.in Add egl.pc file 2010-05-04 14:13:46 -04:00
eglapi.c egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
eglapi.h egl: Add EGL_MESA_drm_image extension 2010-08-25 09:17:47 -04:00
eglarray.c egl: Return the correct array size in _eglFlattenArray. 2010-07-15 10:05:46 +08:00
eglarray.h st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP. 2010-11-03 17:17:29 +08:00
eglcompiler.h Define PUBLIC to dllexport on MSVC. 2010-05-31 11:31:07 +08:00
eglconfig.c egl: Minor changes to the _EGLConfig interface. 2010-10-23 11:20:40 +08:00
eglconfig.h scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00
eglcontext.c egl: Fix a false negative check in _eglCheckMakeCurrent. 2010-10-23 16:58:38 +08:00
eglcontext.h egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
eglcurrent.c egl: Set up the pthread key even TLS is used. 2010-11-03 13:34:17 +08:00
eglcurrent.h egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
egldefines.h egl: Allow a prioritized list of default drivers 2010-05-13 16:14:07 -04:00
egldisplay.c egl: Add reference count for resources. 2010-10-23 15:19:34 +08:00
egldisplay.h egl: Add reference count for resources. 2010-10-23 15:19:34 +08:00
egldriver.c egl: Rework _eglGetSearchPath. 2010-11-02 01:37:16 +08:00
egldriver.h egl: Add an include for size_t 2010-11-09 12:31:24 +01:00
eglfallbacks.c egl: Move fallback routines to eglfallbacks.c. 2010-10-22 18:38:30 +08:00
eglglobals.c egl: Add checks for EGL_MESA_screen_surface. 2010-07-31 17:49:32 +08:00
eglglobals.h egl: Add checks for EGL_MESA_screen_surface. 2010-07-31 17:49:32 +08:00
eglimage.c egl: Remove unnecessary headers. 2010-10-27 09:51:11 -07:00
eglimage.h egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
egllog.c egl: Rework _eglGetSearchPath. 2010-11-02 01:37:16 +08:00
egllog.h egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
eglmisc.c egl: Move fallback routines to eglfallbacks.c. 2010-10-22 18:38:30 +08:00
eglmisc.h egl: Move fallback routines to eglfallbacks.c. 2010-10-22 18:38:30 +08:00
eglmode.c egl: Remove unnecessary headers. 2010-10-27 09:51:11 -07:00
eglmode.h egl: Fix _eglModeLookup. 2010-10-23 11:20:41 +08:00
eglmutex.h egl: Add eglmutex.h. 2009-08-11 22:14:35 -06:00
eglscreen.c egl: Remove unnecessary headers. 2010-10-27 09:51:11 -07:00
eglscreen.h egl: Fix _eglModeLookup. 2010-10-23 11:20:41 +08:00
eglstring.c egl: Use SConscript for Windows build. 2010-05-31 13:27:41 +08:00
eglstring.h egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/. 2010-06-17 16:05:18 +08:00
eglsurface.c egl: Add reference count for resources. 2010-10-23 15:19:34 +08:00
eglsurface.h egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
eglsync.c egl: Add reference count for resources. 2010-10-23 15:19:34 +08:00
eglsync.h egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
egltypedefs.h egl: Move attributes in _EGLImage to _EGLImageAttribs. 2010-10-22 17:15:45 +08:00
Makefile egl: Move fallback routines to eglfallbacks.c. 2010-10-22 18:38:30 +08:00
README.txt egl: some basic docs for libEGL 2008-06-11 19:35:52 -06:00
SConscript scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize().  This will get routed
to the driver->API.Initialize() function.  Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.