egl: Fix _eglModeLookup.

Internally a mode belongs to a screen.  But functions like
eglGetModeAttribMESA treat a mode as a display resource: a mode can be
looked up without a screen.  Considering how KMS works, it is better to
stick to the current implementation.

To properly support looking up a mode without a screen, this commit
assigns each mode (of all screens) a unique ID.
This commit is contained in:
Chia-I Wu 2010-10-23 02:52:14 +08:00
parent 37213ceacc
commit e32ac5b8a9
5 changed files with 42 additions and 63 deletions

View file

@ -31,12 +31,19 @@ _eglLookupMode(EGLModeMESA mode, _EGLDisplay *disp)
/* loop over all screens on the display */
for (scrnum = 0; scrnum < disp->Screens->Size; scrnum++) {
const _EGLScreen *scrn = disp->Screens->Elements[scrnum];
EGLint i;
/* search list of modes for handle */
for (i = 0; i < scrn->NumModes; i++) {
if (scrn->Modes[i].Handle == mode) {
return scrn->Modes + i;
}
EGLint idx;
/*
* the mode ids of a screen ranges from scrn->Handle to scrn->Handle +
* scrn->NumModes
*/
if (mode >= scrn->Handle &&
mode < scrn->Handle + _EGL_SCREEN_MAX_MODES) {
idx = mode - scrn->Handle;
assert(idx < scrn->NumModes && scrn->Modes[idx].Handle == mode);
return &scrn->Modes[idx];
}
}
@ -44,45 +51,6 @@ _eglLookupMode(EGLModeMESA mode, _EGLDisplay *disp)
}
/**
* Add a new mode with the given attributes (width, height, depth, refreshRate)
* to the given screen.
* Assign a new mode ID/handle to the mode as well.
* \return pointer to the new _EGLMode
*/
_EGLMode *
_eglAddNewMode(_EGLScreen *screen, EGLint width, EGLint height,
EGLint refreshRate, const char *name)
{
EGLint n;
_EGLMode *newModes;
assert(screen);
assert(width > 0);
assert(height > 0);
assert(refreshRate > 0);
n = screen->NumModes;
newModes = (_EGLMode *) realloc(screen->Modes, (n+1) * sizeof(_EGLMode));
if (newModes) {
screen->Modes = newModes;
screen->Modes[n].Handle = n + 1;
screen->Modes[n].Width = width;
screen->Modes[n].Height = height;
screen->Modes[n].RefreshRate = refreshRate;
screen->Modes[n].Optimal = EGL_FALSE;
screen->Modes[n].Interlaced = EGL_FALSE;
screen->Modes[n].Name = _eglstrdup(name);
screen->NumModes++;
return screen->Modes + n;
}
else {
return NULL;
}
}
/**
* Parse the attrib_list to fill in the fields of the given _eglMode
* Return EGL_FALSE if any errors, EGL_TRUE otherwise.

View file

@ -32,11 +32,6 @@ extern _EGLMode *
_eglLookupMode(EGLModeMESA mode, _EGLDisplay *dpy);
PUBLIC _EGLMode *
_eglAddNewMode(_EGLScreen *screen, EGLint width, EGLint height,
EGLint refreshRate, const char *name);
extern EGLBoolean
_eglChooseModeMESA(_EGLDriver *drv, _EGLDisplay *dpy, _EGLScreen *scrn,
const EGLint *attrib_list, EGLModeMESA *modes,

View file

@ -42,7 +42,8 @@ _eglAllocScreenHandle(void)
EGLScreenMESA s;
_eglLockMutex(&_eglNextScreenHandleMutex);
s = _eglNextScreenHandle++;
s = _eglNextScreenHandle;
_eglNextScreenHandle += _EGL_SCREEN_MAX_MODES;
_eglUnlockMutex(&_eglNextScreenHandleMutex);
return s;
@ -53,12 +54,19 @@ _eglAllocScreenHandle(void)
* Initialize an _EGLScreen object to default values.
*/
void
_eglInitScreen(_EGLScreen *screen, _EGLDisplay *dpy)
_eglInitScreen(_EGLScreen *screen, _EGLDisplay *dpy, EGLint num_modes)
{
memset(screen, 0, sizeof(_EGLScreen));
screen->Display = dpy;
screen->NumModes = num_modes;
screen->StepX = 1;
screen->StepY = 1;
if (num_modes > _EGL_SCREEN_MAX_MODES)
num_modes = _EGL_SCREEN_MAX_MODES;
screen->Modes = (_EGLMode *) calloc(num_modes, sizeof(*screen->Modes));
screen->NumModes = (screen->Modes) ? num_modes : 0;
}
@ -70,6 +78,7 @@ EGLScreenMESA
_eglLinkScreen(_EGLScreen *screen)
{
_EGLDisplay *display;
EGLint i;
assert(screen && screen->Display);
display = screen->Display;
@ -79,7 +88,11 @@ _eglLinkScreen(_EGLScreen *screen)
if (!display->Screens)
return (EGLScreenMESA) 0;
}
screen->Handle = _eglAllocScreenHandle();
for (i = 0; i < screen->NumModes; i++)
screen->Modes[i].Handle = screen->Handle + i;
_eglAppendArray(display->Screens, (void *) screen);
return screen->Handle;

View file

@ -8,6 +8,9 @@
#ifdef EGL_MESA_screen_surface
#define _EGL_SCREEN_MAX_MODES 16
/**
* Per-screen information.
* Note that an EGL screen doesn't have a size. A screen may be set to
@ -35,7 +38,7 @@ struct _egl_screen
PUBLIC void
_eglInitScreen(_EGLScreen *screen, _EGLDisplay *dpy);
_eglInitScreen(_EGLScreen *screen, _EGLDisplay *dpy, EGLint num_modes);
PUBLIC EGLScreenMESA

View file

@ -126,18 +126,18 @@ egl_g3d_add_screens(_EGLDriver *drv, _EGLDisplay *dpy)
continue;
}
_eglInitScreen(&gscr->base, dpy);
for (j = 0; j < num_modes; j++) {
_eglInitScreen(&gscr->base, dpy, num_modes);
for (j = 0; j < gscr->base.NumModes; j++) {
const struct native_mode *nmode = native_modes[j];
_EGLMode *mode;
_EGLMode *mode = &gscr->base.Modes[j];
mode = _eglAddNewMode(&gscr->base, nmode->width, nmode->height,
nmode->refresh_rate, nmode->desc);
if (!mode)
break;
/* gscr->native_modes and gscr->base.Modes should be consistent */
assert(mode == &gscr->base.Modes[j]);
mode->Width = nmode->width;
mode->Height = nmode->height;
mode->RefreshRate = nmode->refresh_rate;
mode->Optimal = EGL_FALSE;
mode->Interlaced = EGL_FALSE;
/* no need to strdup() */
mode->Name = nmode->desc;
}
gscr->native = nconn;