..
glsl
glsl: don't limit fp16 lowering to frag
2020-04-04 00:07:10 +00:00
nir
nir: make opt_if_loop_terminator() less strict
2020-04-08 01:35:45 +00:00
spirv
Revert "spirv: Rewrite CFG construction"
2020-04-04 09:47:00 -05:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl: fix race in instance getters
2020-03-30 20:17:43 +00:00
glsl_types.h
glsl: Add type queries for fp16+float and fp16+float+double
2020-03-09 16:31:08 +00:00
Makefile.sources
glsl: Inline builtins in a separate pass
2020-03-24 23:21:21 +00:00
meson.build
meson: inline inc_common
2020-03-28 21:36:54 +01:00
nir_types.cpp
nir/lower_amul: fix slot calculation
2020-04-06 18:00:17 +00:00
nir_types.h
nir/lower_amul: fix slot calculation
2020-04-06 18:00:17 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: add new SYSTEM_VALUE_BARYCENTRIC_*
2020-01-29 09:49:50 +00:00
shader_enums.h
compiler: add new SYSTEM_VALUE_BARYCENTRIC_*
2020-01-29 09:49:50 +00:00
shader_info.h
nir: place aligned members after bitfields in shader_info.tess
2020-04-01 20:25:55 +00:00