mesa/src/microsoft
Jesse Natalie eb0cefae6d microsoft/compiler: Map I/O base locations to input IDs
When dealing with a vertex input that takes multiple rows, the value of
nir_intrinsic_base points to a driver-location-based index, but we need
to emit a location-based index (or more specifically, an index that
increments once per input, not once per register). Add a mapping to
the module of base -> ID.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
..
ci microsoft/spirv_to_dxil: Make sure the SampleMask is a uint 2022-01-31 20:21:25 +00:00
clc d3d12: Support dynamic UBO/SSBO indexing 2022-01-21 23:08:26 +00:00
compiler microsoft/compiler: Map I/O base locations to input IDs 2022-02-04 00:07:53 +00:00
resource_state_manager d3d12: Add UAV barriers for UAVs that are being used by compute transforms 2022-01-31 13:13:33 -08:00
spirv_to_dxil microsoft/spirv_to_dxil: Define idep_libspirv_to_dxil 2022-01-31 20:21:25 +00:00
meson.build microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12 2021-01-29 12:54:02 -08:00