mesa/src/amd/vulkan/bvh/header.comp
Konstantin Seurer ea51a67996 vulkan/bvh: Enable glsl extensions in meson
Having a list of all enabled/used extensions in meson allows us to get
rid of a lot of boilerplate in every bvh build shader.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35326>
2025-09-16 20:18:01 +00:00

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/*
* Copyright © 2023 Valve Corporation
*
* SPDX-License-Identifier: MIT
*/
#version 460
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
#include "build_interface.h"
layout(push_constant) uniform CONSTS
{
header_args args;
};
void
main(void)
{
DEREF(args.dst).update_dispatch_size[0] =
((DEREF(args.src).dst_node_offset - args.internal_nodes_offset) / SIZEOF(radv_gfx12_box_node) + 1) * 8;
DEREF(args.dst).update_dispatch_size[1] = 1;
DEREF(args.dst).update_dispatch_size[2] = 1;
uint32_t compacted_size = args.bvh_offset + DEREF(args.src).dst_node_offset;
uint32_t serialization_size =
compacted_size +
align(SIZEOF(radv_accel_struct_serialization_header) + SIZEOF(uint64_t) * args.instance_count,
128);
uint32_t size = serialization_size - SIZEOF(radv_accel_struct_serialization_header) -
SIZEOF(uint64_t) * args.instance_count;
DEREF(args.dst).compacted_size = compacted_size;
DEREF(args.dst).copy_dispatch_size[0] = DIV_ROUND_UP(compacted_size, 16 * 64);
DEREF(args.dst).copy_dispatch_size[1] = 1;
DEREF(args.dst).copy_dispatch_size[2] = 1;
DEREF(args.dst).serialization_size = serialization_size;
DEREF(args.dst).size = size;
}