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There are several constraints when determining if one can fast clear a surface. Some of these are alignment, pixel density, tiling formats, and others that vary by generation. The helper function which exists today does a suitable job, however it conflates "BO properties" with "Miptree properties" when using tiling. I consider the former to be attributes of the physical surface, things which are determined through BO allocation, and the latter being attributes which are derived from the API, and having nothing to do with the underlying surface. Determining tiling properties and creating miptrees are related operations (when we allocate a BO for a miptree) with some disjoint constraints. By extracting the decisions into two distinct choices (tiling vs. miptree properties), we gain flexibility throughout the code to make determinations about when we can or cannot fast clear strictly on the miptree. To signify this change, I've also renamed the function to indicate it is a distinction made on the miptree. I am torn as to whether or not it was a good idea to remove "non_msrt" since it's a really nice thing for grep. v2: Reword some comments (Chad) intel_is_non_msrt_mcs_tile_supported->intel_tiling_supports_non_msrt_mcs (Chad) Make full if ladder for gens in above function (Chad) Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Cc: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.