mesa/src/broadcom/common
Iago Toral Quiroga e7e501efce v3d: rename vertex shader key (num)_fs_inputs fields
Until now this made sense because we always paired vertex shaders
with fragment shaders, but as soon as we implement geometry and
tessellation shaders that will no longer be the case, so rename
this to (num_)used_outputs.

v2: Use 'used_outputs' instead of ns_outputs, which is more explicit (Eric).

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-10-31 08:46:35 +00:00
..
v3d_cpu_tiling.h vc4: Declare the last cpu pointer as being modified in NEON asm. 2019-01-29 16:00:25 -08:00
v3d_debug.c v3d: Add a "precompile" debug flag for shader-db. 2018-12-29 13:52:09 -08:00
v3d_debug.h v3d: Add a "precompile" debug flag for shader-db. 2018-12-29 13:52:09 -08:00
v3d_device_info.c broadcom: Move v3d_get_device_info to common 2019-07-17 20:02:34 +00:00
v3d_device_info.h broadcom: Move v3d_get_device_info to common 2019-07-17 20:02:34 +00:00
v3d_limits.h v3d: rename vertex shader key (num)_fs_inputs fields 2019-10-31 08:46:35 +00:00
v3d_macros.h broadcom/vc5: Add XML for V3D 4.2. 2018-01-27 18:57:58 +11:00