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Newer graphic languages don't want messy float mask results but instead true "boolean" mask results for float comparisons. Otherwise just need to convert the floats back to integers. Need to keep the old opcodes however due to both legacy (gl and d3d9) needing them and because older hw can't really deal with integers. These new FSEQ/FSGE/FSLT/FSNE opcodes are part of integer API and hence must be supported if a driver claims to support glsl 1.30 (or PIPE_SHADER_CAP_INTEGERS). Reviewed-by: Zack Rusin <zackr@vmware.com> |
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| .. | ||
| cso | ||
| exts | ||
| conf.py | ||
| context.rst | ||
| cso.rst | ||
| debugging.rst | ||
| distro.rst | ||
| format.rst | ||
| glossary.rst | ||
| index.rst | ||
| intro.rst | ||
| pipeline.txt | ||
| resources.rst | ||
| screen.rst | ||
| tgsi.rst | ||