mesa/src
Roland Scheidegger e7a5bf7a34 gallium: add new float comparison instructions returning integer masks
Newer graphic languages don't want messy float mask results but instead true
"boolean" mask results for float comparisons. Otherwise just need to convert
the floats back to integers. Need to keep the old opcodes however due to both
legacy (gl and d3d9) needing them and because older hw can't really deal with
integers. These new FSEQ/FSGE/FSLT/FSNE opcodes are part of integer API and
hence must be supported if a driver claims to support glsl 1.30 (or
PIPE_SHADER_CAP_INTEGERS).

Reviewed-by: Zack Rusin <zackr@vmware.com>
2013-08-13 19:09:17 +02:00
..
egl gbm: Link to libwayland-drm if Wayland EGL platform is enabled 2013-08-12 15:16:22 -07:00
gallium gallium: add new float comparison instructions returning integer masks 2013-08-13 19:09:17 +02:00
gbm gbm: Link to libwayland-drm if Wayland EGL platform is enabled 2013-08-12 15:16:22 -07:00
getopt
glsl glsl: Don't allow const on out or inout function parameters 2013-08-09 13:51:18 -07:00
glx Apple: glFlush() is not needed with CGLFlushDrawable() 2013-07-20 10:25:28 -07:00
gtest gtest: Build it only for 'make check'. 2013-01-13 12:38:44 +01:00
mapi mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctly 2013-08-06 10:46:05 -07:00
mesa i965/fs: Add dump_instruction() support for ARF destinations. 2013-08-12 13:13:06 -07:00
Makefile.am gbm: Link to libwayland-drm if Wayland EGL platform is enabled 2013-08-12 15:16:22 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00