..
glsl
glsl: add core plumbing for GL_ANDROID_extension_pack_es31a
2016-09-13 20:49:55 -04:00
nir
nir: Call nir_metadata_preserve from nir_lower_alu_to_scalar().
2016-09-14 12:01:39 -07:00
spirv
nir/spirv: Refactor variable deocration handling
2016-09-08 10:45:23 -07:00
.gitignore
mesa: Add .gitignore entries for make check binaries
2016-05-25 09:41:44 -07:00
Android.glsl.gen.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.glsl.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
builtin_type_macros.h
glsl/types: Add a bare "sampler" type
2016-02-13 17:22:36 -08:00
glsl_types.cpp
glsl/types: disallow implicit conversions before GLSL 1.20
2016-08-05 14:27:03 +03:00
glsl_types.h
glsl: Document and enforce restriction on type values
2016-07-05 17:55:29 -07:00
Makefile.am
compiler: Move glsl_to_nir to libglsl.la
2016-05-26 14:13:38 -07:00
Makefile.glsl.am
glsl: Use the generated constant expression code
2016-08-30 16:28:03 -07:00
Makefile.nir.am
nir: add the SConscript.nir to the tarball
2016-05-30 19:19:01 +01:00
Makefile.sources
glsl: Use the generated constant expression code
2016-08-30 16:28:03 -07:00
nir_types.cpp
nir: add glsl_dvec_type() helper
2016-07-06 23:20:23 -07:00
nir_types.h
nir: add glsl_dvec_type() helper
2016-07-06 23:20:23 -07:00
SConscript
glsl: Generate ir_expression_operation.h from Python
2016-08-30 16:28:00 -07:00
SConscript.glsl
mesa: Remove prog_hash_table.c
2016-09-12 10:48:35 +10:00
SConscript.nir
glsl: Generate ir_expression_operation.h from Python
2016-08-30 16:28:00 -07:00
shader_enums.c
glsl: add gl_BoundingBox and associated varying slots
2016-08-30 20:25:15 -04:00
shader_enums.h
glsl: add gl_BoundingBox and associated varying slots
2016-08-30 20:25:15 -04:00