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Kenneth Graunke e582e35227 mesa: Disable GL_NV_primitive_restart extension in core contexts.
The NV formulation of primitive restart is turned on/off with
glEnableClientState/glDisableClientState.  These two functions don't
exist in core contexts, which mean that GL_NV_primitive_restart is
essentially useless...even broken.

However, leaving it on causes oglconform's primitive-restart-nv tests to
run in OpenGL 3.1 contexts, which results in them all failing.  This
patch causes 29 subtests to go from "fail" to "not run".

NOTE: This is a candidate for stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 32c6db3978)
2013-02-13 18:38:42 +01:00
bin cherry-ignore: Ignore candidates for the 9.1 branch. 2013-01-30 12:15:39 -08:00
configs mesa: Bump version to 9.0.2 2013-01-22 19:11:23 +01:00
docs docs: add news item for 9.0.2 release 2013-01-22 21:26:05 +01:00
doxygen Fix building glsl when using automake-1.12 after 68e04cc6 2012-07-15 15:27:26 +01:00
include radeonsi: add a new SI pci id 2013-01-20 15:08:28 +01:00
m4 build: Use AX_PTHREAD to detect pthreads 2012-09-28 15:48:25 -07:00
scons build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition 2012-10-03 13:59:08 -07:00
src mesa: Disable GL_NV_primitive_restart extension in core contexts. 2013-02-13 18:38:42 +01:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Add .dirstamp to toplevel .gitignore 2013-01-20 15:08:28 +01:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
Android.common.mk build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition 2012-10-03 13:59:08 -07:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac configure.ac: Allow OpenGL ES1 and ES2 only with enabled OpenGL 2013-02-10 17:07:26 +01:00
Makefile.am mesa: Bump version to 9.0.2 2013-01-22 19:11:23 +01:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.