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mesa: Disable GL_NV_primitive_restart extension in core contexts.
The NV formulation of primitive restart is turned on/off with
glEnableClientState/glDisableClientState. These two functions don't
exist in core contexts, which mean that GL_NV_primitive_restart is
essentially useless...even broken.
However, leaving it on causes oglconform's primitive-restart-nv tests to
run in OpenGL 3.1 contexts, which results in them all failing. This
patch causes 29 subtests to go from "fail" to "not run".
NOTE: This is a candidate for stable branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 32c6db3978)
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1 changed files with 1 additions and 1 deletions
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@ -308,7 +308,7 @@ static const struct extension extension_table[] = {
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{ "GL_NV_light_max_exponent", o(NV_light_max_exponent), GLL, 1999 },
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{ "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
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{ "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
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{ "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
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{ "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 },
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{ "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
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{ "GL_NV_texgen_reflection", o(NV_texgen_reflection), GLL, 1999 },
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{ "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
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