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A V3D_DEBUG=clif file from a non-texturing .shader_test can now be successfully run through the CLIF runner in the simulator. Now I need to build an open source CLIF runner against the v3d DRM module. |
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| .. | ||
| clif_dump.c | ||
| clif_dump.h | ||
| clif_private.h | ||
| v3dx_dump.c | ||