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Instead of keeping multiple acp_entries in lists, have a single
acp_entry per variable. With this, the implementation of clone is more
convenient and now fully implemented. In the previous code, clone was
only partial.
Before this patch, each acp_entry struct represented a write to a
variable including LHS, RHS and a mask of what channels were written
to. There were two main hash tables, the first (lhs_ht) stored a list
of acp_entries per LHS variable, with the values available to copy for
that variable; the second (rhs_ht) was a "reverse index" for the first
hash table, so stored acp_entries per RHS variable.
After the patch, there's a single acp_entry struct per LHS variable,
it contains an array with references to the RHS variables per
channel. There now is a single hash table, from LHS variable to the
corresponding entry. The "reverse index" is stored in the ACP entry,
in the form of a set of variables that copy from the LHS. To make the
clone operation cheaper, the ACP entries are created on demand.
This should not change the result of copy propagation, a later patch
will take advantage of the clone operation.
v2: Add note clarifying how the hashtable is destroyed.
v3: (all from Eric Anholt)
Add remove_unused_var_from_dsts() function for reuse.
Remove from dsts as we go instead of clearing at the end.
Add clarifying comment to erase().
Reviewed-by: Eric Anholt <eric@anholt.net>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build status
------------
Travis:
.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
:target: https://travis-ci.org/mesa3d/mesa
Appveyor:
.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
:target: https://ci.appveyor.com/project/mesa3d/mesa
Coverity:
.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
:target: https://scan.coverity.com/projects/mesa
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.