mesa/src/gallium/drivers/d3d12/d3d12_dxgi_screen.cpp
Jesse Natalie dfeb5ecd4a d3d12: Use u_dl instead of Windows DLL APIs
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "d3d12_screen.h"
#include "d3d12_public.h"
#include "util/debug.h"
#include "util/u_memory.h"
#include "util/u_dl.h"
#include <dxgi1_4.h>
static IDXGIFactory4 *
get_dxgi_factory()
{
static const GUID IID_IDXGIFactory4 = {
0x1bc6ea02, 0xef36, 0x464f,
{ 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a }
};
typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
PFN_CREATE_DXGI_FACTORY CreateDXGIFactory;
util_dl_library *dxgi_mod = util_dl_open(UTIL_DL_PREFIX "dxgi" UTIL_DL_EXT);
if (!dxgi_mod) {
debug_printf("D3D12: failed to load DXGI.DLL\n");
return NULL;
}
CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)util_dl_get_proc_address(dxgi_mod, "CreateDXGIFactory");
if (!CreateDXGIFactory) {
debug_printf("D3D12: failed to load CreateDXGIFactory from DXGI.DLL\n");
return NULL;
}
IDXGIFactory4 *factory = NULL;
HRESULT hr = CreateDXGIFactory(IID_IDXGIFactory4, (void **)&factory);
if (FAILED(hr)) {
debug_printf("D3D12: CreateDXGIFactory failed: %08x\n", hr);
return NULL;
}
return factory;
}
static IDXGIAdapter1 *
choose_dxgi_adapter(IDXGIFactory4 *factory, LUID *adapter)
{
IDXGIAdapter1 *ret;
if (adapter) {
if (SUCCEEDED(factory->EnumAdapterByLuid(*adapter,
IID_PPV_ARGS(&ret))))
return ret;
debug_printf("D3D12: requested adapter missing, falling back to auto-detection...\n");
}
bool want_warp = env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false);
if (want_warp) {
if (SUCCEEDED(factory->EnumWarpAdapter(IID_PPV_ARGS(&ret))))
return ret;
debug_printf("D3D12: failed to enum warp adapter\n");
return NULL;
}
// The first adapter is the default
if (SUCCEEDED(factory->EnumAdapters1(0, &ret)))
return ret;
return NULL;
}
static const char *
dxgi_get_name(struct pipe_screen *screen)
{
struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen));
static char buf[1000];
if (dxgi_screen->description[0] == L'\0')
return "D3D12 (Unknown)";
snprintf(buf, sizeof(buf), "D3D12 (%S)", dxgi_screen->description);
return buf;
}
struct pipe_screen *
d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid)
{
struct d3d12_dxgi_screen *screen = CALLOC_STRUCT(d3d12_dxgi_screen);
if (!screen)
return nullptr;
screen->factory = get_dxgi_factory();
if (!screen->factory) {
FREE(screen);
return nullptr;
}
screen->adapter = choose_dxgi_adapter(screen->factory, adapter_luid);
if (!screen->adapter) {
debug_printf("D3D12: no suitable adapter\n");
FREE(screen);
return nullptr;
}
DXGI_ADAPTER_DESC1 adapter_desc = {};
if (FAILED(screen->adapter->GetDesc1(&adapter_desc))) {
debug_printf("D3D12: failed to retrieve adapter description\n");
FREE(screen);
return nullptr;
}
screen->base.vendor_id = adapter_desc.VendorId;
// Note: memory sizes in bytes, but stored in size_t, so may be capped at 4GB.
// In that case, adding before conversion to MB can easily overflow.
screen->base.memory_size_megabytes = (adapter_desc.DedicatedVideoMemory >> 20) +
(adapter_desc.DedicatedSystemMemory >> 20) +
(adapter_desc.SharedSystemMemory >> 20);
wcsncpy(screen->description, adapter_desc.Description, ARRAY_SIZE(screen->description));
screen->base.base.get_name = dxgi_get_name;
if (!d3d12_init_screen(&screen->base, winsys, screen->adapter)) {
debug_printf("D3D12: failed to initialize DXGI screen\n");
FREE(screen);
return nullptr;
}
return &screen->base.base;
}