mesa/src/gallium/drivers/d3d12
BillKristiansen 9003735b91 d3d12: fix for upside-down multisample stencil blit
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8704>
2021-01-28 16:40:17 +00:00
..
d3d12_batch.cpp d3d12: Use IID_PPV_ARGS instead of __uuidof 2020-12-16 16:25:54 +00:00
d3d12_batch.h d3d12: Include wsl/winadapter.h when not compiling for Windows 2020-12-16 16:25:54 +00:00
d3d12_blit.cpp d3d12: fix for upside-down multisample stencil blit 2021-01-28 16:40:17 +00:00
d3d12_blit.h
d3d12_bufmgr.cpp d3d12: Use buffer pipe usage to inform allocation 2021-01-05 14:51:00 -08:00
d3d12_bufmgr.h d3d12: Include wsl/winadapter.h when not compiling for Windows 2020-12-16 16:25:54 +00:00
d3d12_compiler.cpp compiler: Use util/bitset.h for system_values_read 2021-01-26 20:20:47 +00:00
d3d12_compiler.h d3d12: Clean up d3d12_compiler.h 2020-12-01 17:10:47 +00:00
d3d12_context.cpp gallium: add take_ownership param into set_vertex_buffers to eliminate atomics 2021-01-27 23:53:35 +00:00
d3d12_context.h d3d12: fix for upside-down multisample stencil blit 2021-01-28 16:40:17 +00:00
d3d12_debug.h
d3d12_descriptor_pool.cpp d3d12: Use IID_PPV_ARGS instead of __uuidof 2020-12-16 16:25:54 +00:00
d3d12_descriptor_pool.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_draw.cpp gallium: skip draws with count == 0 or instance_count == 0 in drivers 2021-01-09 06:53:00 +00:00
d3d12_dxcore_screen.cpp d3d12: Use u_dl instead of Windows DLL APIs 2020-12-16 16:25:54 +00:00
d3d12_dxgi_screen.cpp d3d12: Use u_dl instead of Windows DLL APIs 2020-12-16 16:25:54 +00:00
d3d12_fence.cpp d3d12: Support Linux eventfds for fences 2020-12-16 16:25:54 +00:00
d3d12_fence.h d3d12: Support Linux eventfds for fences 2020-12-16 16:25:54 +00:00
d3d12_format.c d3d12: Remove copy/pasted line of array initialization 2021-01-03 23:07:21 +00:00
d3d12_format.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_gs_variant.cpp d3d12: Delete unused local variables 2020-12-01 17:10:46 +00:00
d3d12_lower_int_cubemap_to_array.c
d3d12_lower_point_sprite.c mesa: remove STATE_INTERNAL 2021-01-21 21:59:29 +00:00
d3d12_nir_lower_texcmp.c d3d12: Fix GCC warnings for missing function prototypes 2020-12-01 17:10:47 +00:00
d3d12_nir_lower_texcmp.h
d3d12_nir_lower_vs_vertex_conversion.c
d3d12_nir_passes.c mesa: remove STATE_INTERNAL 2021-01-21 21:59:29 +00:00
d3d12_nir_passes.h
d3d12_pipeline_state.cpp d3d12: Fix clang warnings from {0} in C++ code 2021-01-03 23:07:21 +00:00
d3d12_pipeline_state.h d3d12: Include wsl/winadapter.h when not compiling for Windows 2020-12-16 16:25:54 +00:00
d3d12_public.h d3d12: Only support DXGI and GDI APIs on Windows 2020-12-16 16:25:54 +00:00
d3d12_query.cpp d3d12: Use IID_PPV_ARGS instead of __uuidof 2020-12-16 16:25:54 +00:00
d3d12_query.h
d3d12_resource.cpp d3d12: Don't allocate mappable textures 2021-01-05 14:51:00 -08:00
d3d12_resource.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_root_signature.cpp d3d12: Fix memory leak if create_root_signature failed. 2020-12-20 23:33:20 +00:00
d3d12_root_signature.h
d3d12_screen.cpp d3d12: Don't allocate mappable textures 2021-01-05 14:51:00 -08:00
d3d12_screen.h d3d12: Add a slab bufmgr for readback buffers 2021-01-05 22:25:41 +00:00
d3d12_surface.cpp d3d12: Fix clang warnings from {0} in C++ code 2021-01-03 23:07:21 +00:00
d3d12_surface.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
meson.build d3d12: Only support DXGI and GDI APIs on Windows 2020-12-16 16:25:54 +00:00