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d3d12_batch.cpp
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d3d12: Use IID_PPV_ARGS instead of __uuidof
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2020-12-16 16:25:54 +00:00 |
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d3d12_batch.h
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d3d12: Include wsl/winadapter.h when not compiling for Windows
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2020-12-16 16:25:54 +00:00 |
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d3d12_blit.cpp
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d3d12: fix for upside-down multisample stencil blit
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2021-01-28 16:40:17 +00:00 |
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d3d12_blit.h
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d3d12_bufmgr.cpp
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d3d12: Use buffer pipe usage to inform allocation
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2021-01-05 14:51:00 -08:00 |
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d3d12_bufmgr.h
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d3d12: Include wsl/winadapter.h when not compiling for Windows
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2020-12-16 16:25:54 +00:00 |
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d3d12_compiler.cpp
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compiler: Use util/bitset.h for system_values_read
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2021-01-26 20:20:47 +00:00 |
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d3d12_compiler.h
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d3d12: Clean up d3d12_compiler.h
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2020-12-01 17:10:47 +00:00 |
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d3d12_context.cpp
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gallium: add take_ownership param into set_vertex_buffers to eliminate atomics
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2021-01-27 23:53:35 +00:00 |
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d3d12_context.h
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d3d12: fix for upside-down multisample stencil blit
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2021-01-28 16:40:17 +00:00 |
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d3d12_debug.h
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d3d12_descriptor_pool.cpp
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d3d12: Use IID_PPV_ARGS instead of __uuidof
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2020-12-16 16:25:54 +00:00 |
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d3d12_descriptor_pool.h
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d3d12: Use DirectX-Headers wrap for d3d12.h
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2020-12-16 16:25:54 +00:00 |
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d3d12_draw.cpp
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gallium: skip draws with count == 0 or instance_count == 0 in drivers
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2021-01-09 06:53:00 +00:00 |
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d3d12_dxcore_screen.cpp
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d3d12: Use u_dl instead of Windows DLL APIs
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2020-12-16 16:25:54 +00:00 |
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d3d12_dxgi_screen.cpp
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d3d12: Use u_dl instead of Windows DLL APIs
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2020-12-16 16:25:54 +00:00 |
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d3d12_fence.cpp
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d3d12: Support Linux eventfds for fences
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2020-12-16 16:25:54 +00:00 |
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d3d12_fence.h
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d3d12: Support Linux eventfds for fences
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2020-12-16 16:25:54 +00:00 |
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d3d12_format.c
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d3d12: Remove copy/pasted line of array initialization
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2021-01-03 23:07:21 +00:00 |
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d3d12_format.h
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d3d12: Use DirectX-Headers wrap for d3d12.h
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2020-12-16 16:25:54 +00:00 |
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d3d12_gs_variant.cpp
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d3d12: Delete unused local variables
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2020-12-01 17:10:46 +00:00 |
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d3d12_lower_int_cubemap_to_array.c
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d3d12_lower_point_sprite.c
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mesa: remove STATE_INTERNAL
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2021-01-21 21:59:29 +00:00 |
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d3d12_nir_lower_texcmp.c
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d3d12: Fix GCC warnings for missing function prototypes
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2020-12-01 17:10:47 +00:00 |
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d3d12_nir_lower_texcmp.h
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d3d12_nir_lower_vs_vertex_conversion.c
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d3d12_nir_passes.c
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mesa: remove STATE_INTERNAL
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2021-01-21 21:59:29 +00:00 |
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d3d12_nir_passes.h
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d3d12_pipeline_state.cpp
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d3d12: Fix clang warnings from {0} in C++ code
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2021-01-03 23:07:21 +00:00 |
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d3d12_pipeline_state.h
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d3d12: Include wsl/winadapter.h when not compiling for Windows
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2020-12-16 16:25:54 +00:00 |
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d3d12_public.h
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d3d12: Only support DXGI and GDI APIs on Windows
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2020-12-16 16:25:54 +00:00 |
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d3d12_query.cpp
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d3d12: Use IID_PPV_ARGS instead of __uuidof
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2020-12-16 16:25:54 +00:00 |
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d3d12_query.h
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d3d12_resource.cpp
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d3d12: Don't allocate mappable textures
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2021-01-05 14:51:00 -08:00 |
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d3d12_resource.h
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d3d12: Use DirectX-Headers wrap for d3d12.h
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2020-12-16 16:25:54 +00:00 |
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d3d12_root_signature.cpp
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d3d12: Fix memory leak if create_root_signature failed.
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2020-12-20 23:33:20 +00:00 |
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d3d12_root_signature.h
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d3d12_screen.cpp
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d3d12: Don't allocate mappable textures
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2021-01-05 14:51:00 -08:00 |
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d3d12_screen.h
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d3d12: Add a slab bufmgr for readback buffers
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2021-01-05 22:25:41 +00:00 |
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d3d12_surface.cpp
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d3d12: Fix clang warnings from {0} in C++ code
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2021-01-03 23:07:21 +00:00 |
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d3d12_surface.h
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d3d12: Use DirectX-Headers wrap for d3d12.h
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2020-12-16 16:25:54 +00:00 |
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meson.build
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d3d12: Only support DXGI and GDI APIs on Windows
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2020-12-16 16:25:54 +00:00 |