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The Vulkan spec states that VkPipelineLayout objects must not be destroyed while any command buffer that uses them is in the recording state, but it permits them to be destroyed otherwise. This means that applications are allowed to free pipeline layouts after command recording is finished even if there are pipeline objects that still exist and were created with these layouts. There are two solutions to this, one is to use reference counting on pipeline layout objects. The other is to avoid holding references to pipeline layouts where they are not really needed. This patch takes a step towards the second option by making the pipeline shader compile code take pipeline layout from the VkGraphicsPipelineCreateInfo provided rather than the pipeline object. A follow-up patch will remove any remaining uses of the layout field so we can remove it from the pipeline object and avoid the need for reference counting. v2: Use ANV_FROM_HANDLE, remove unnecessary braces (Jason) Suggested-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> |
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| docs | ||
| doxygen | ||
| include | ||
| m4 | ||
| scons | ||
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| src | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .gitattributes | ||
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| .mailmap | ||
| .travis.yml | ||
| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
| meson.build | ||
| meson_options.txt | ||
| REVIEWERS | ||
| SConstruct | ||
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.