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This patch modifies the fragment shader back-end so that instead of using a single delta_x/delta_y register pair to store barycentric coordinates, it uses an array of such register pairs, one for each possible intepolation mode. When setting up the WM, we intstruct it to only provide the barycentric coordinates that are actually needed by the fragment shader--that is computed by brw_compute_barycentric_interp_modes(). Currently this function returns just BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC, because this is the only interpolation mode we support. However, that will change in a later patch. Reviewed-by: Eric Anholt <eric@anholt.net> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.