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docs: update GL3 status
EXT_texture_array has been completed for quite a while. Removing BindBufferBase+Range, because they're part of EXT_transform_feedback.
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1 changed files with 4 additions and 5 deletions
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@ -13,6 +13,7 @@ Feature Status
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GL 3.0:
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GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
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glBindFragDataLocation, glGetFragDataLocation not started
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Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
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Map buffer subranges (GL_ARB_map_buffer_range) DONE
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Clamping controls (GL_ARB_color_buffer_float) DONE
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@ -24,14 +25,12 @@ Framebuffer objects (GL_EXT_framebuffer_object) DONE
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Half-float DONE
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Multisample blit DONE
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Non-normalized Integer texture/framebuffer formats ~50% done
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1D/2D Texture arrays core Mesa, swrast done
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1D/2D Texture arrays DONE (gallium, swrast)
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Packed depth/stencil formats DONE
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Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
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GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
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Red and red/green texture formats DONE (swrast, i965, gallium)
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Transform feedback (GL_EXT_transform_feedback) ~50% done
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glBindFragDataLocation, glGetFragDataLocation,
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glBindBufferRange, glBindBufferBase commands
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Vertex array objects (GL_APPLE_vertex_array_object) DONE
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sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
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glClearBuffer commands DONE
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@ -39,7 +38,7 @@ glGetStringi command DONE
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glTexParameterI, glGetTexParameterI commands DONE
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glVertexAttribI commands DONE (but converts int
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values to floats)
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Depth format cube textures 0% done
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Depth format cube textures not started
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GLX_ARB_create_context (GLX 1.4 is required) not started
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@ -99,7 +98,7 @@ GL_ARB_tessellation_shader not started
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GL_ARB_texture_buffer_object_rgb32 not started
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GL_ARB_texture_cube_map_array not started
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GL_ARB_texture_gather not started
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GL_ARB_transform_feedback2 not started
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GL_ARB_transform_feedback2 started
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GL_ARB_transform_feedback3 not started
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