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It's possible that we still have some space left in the block pool, but we try to allocate a state larger than that state. This means such state would start somewhere within the range of the old block_pool, and end after that range, within the range of the new size. That's fine when we use userptr, since the memory in the block pool is CPU mapped continuously. However, by the end of this series, we will have the block_pool split into different BOs, with different CPU mapping ranges that are not necessarily continuous. So we must avoid such case of a given state being part of two different BOs in the block pool. This commit solves the issue by detecting that we are growing the block_pool even though we are not at the end of the range. If that happens, we don't use the space left at the end of the old size, and consider it as "padding" that can't be used in the allocation. We update the size requested from the block pool to take the padding into account, and return the offset after the padding, which happens to be at the start of the new address range. Additionally, we return the amount of padding we used, so the caller knows that this happens and can return that padding back into a list of free states, that can be reused later. This way we hopefully don't waste any space, but also avoid having a state split between two different BOs. v3: - Calculate offset + padding at anv_block_pool_alloc_new (Jason). v4: - Remove extra "leftover". Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build status
------------
Travis:
.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
:target: https://travis-ci.org/mesa3d/mesa
Appveyor:
.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
:target: https://ci.appveyor.com/project/mesa3d/mesa
Coverity:
.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
:target: https://scan.coverity.com/projects/mesa
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.