mesa/src/gallium
Timothy Arceri de8ec6e117 radeonsi/nir: call some more var optimisation passes
shader-db results (VEGA64):

Totals from affected shaders:
SGPRS: 5328912 -> 5329680 (0.01 %)
VGPRS: 2969308 -> 2969164 (-0.00 %)
Spilled SGPRs: 37921 -> 37917 (-0.01 %)
Spilled VGPRs: 32882 -> 29024 (-11.73 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 1400 -> 1200 (-14.29 %) dwords per thread
Code Size: 121126000 -> 121282784 (0.13 %) bytes
LDS: 1501 -> 1501 (0.00 %) blocks
Max Waves: 933188 -> 933229 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-18 09:29:40 +11:00
..
auxiliary gallium/auxiliary/vl: Change weave compute shader implementation 2019-03-15 11:53:15 -04:00
docs gallium: add pipe_grid_info::last_block 2019-03-15 11:53:08 -04:00
drivers radeonsi/nir: call some more var optimisation passes 2019-03-18 09:29:40 +11:00
include gallium: add pipe_grid_info::last_block 2019-03-15 11:53:08 -04:00
state_trackers omx: add a compute path in enc_LoadImage_common 2019-03-15 11:53:08 -04:00
targets Revert "d3dadapter9: Support software renderer on any DRI device" 2019-03-09 14:29:43 +01:00
tests gallium: Make sure we return is_unorm/is_snorm for compressed formats. 2019-01-25 13:06:50 -08:00
tools trace: Fix parsing of recent traces. 2018-06-04 21:06:31 +01:00
winsys virgl: use uint16_t mask instead of separate booleans 2019-03-13 22:58:22 +00:00
Android.common.mk
Android.mk iris: add Android build 2019-02-21 10:26:10 -08:00
Automake.inc gallium: Fix automake for Android (v2) 2018-06-27 19:58:16 -07:00
Makefile.am Switch imx to kmsro and remove the imx winsys 2019-01-28 11:50:08 -06:00
meson.build iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs. 2019-02-21 10:26:04 -08:00
README.portability
SConscript gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times 2018-04-13 14:08:14 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.