gallium/auxiliary/vl: Change weave compute shader implementation

Use 2D_ARRARY instead of RECT to fetch texels for weave compute
shader.

Problem 2,3: Fixed interpolation issue with weave de-interlace

Fixes: 9364d66cb7 (Add video compositor compute shader render)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Tested-by: Bruno Milreu <bmilreu@gmail.com>
This commit is contained in:
James Zhu 2019-03-06 12:36:37 -05:00 committed by Leo Liu
parent a8ee07d83e
commit abfd572bd2

View file

@ -113,15 +113,16 @@ const char *compute_shader_weave =
"DCL SV[1], BLOCK_ID\n"
"DCL CONST[0..5]\n"
"DCL SVIEW[0..2], RECT, FLOAT\n"
"DCL SVIEW[0..2], 2D_ARRAY, FLOAT\n"
"DCL SAMP[0..2]\n"
"DCL IMAGE[0], 2D, WR\n"
"DCL TEMP[0..9]\n"
"DCL TEMP[0..15]\n"
"IMM[0] UINT32 { 8, 8, 1, 0}\n"
"IMM[1] FLT32 { 1.0, 2.0, 0.0, 0.0}\n"
"IMM[2] UINT32 { 1, 2, 4, 0}\n"
"IMM[3] FLT32 { 0.25, 0.5, 0.125, 0.125}\n"
"UMAD TEMP[0], SV[1], IMM[0], SV[0]\n"
@ -137,26 +138,70 @@ const char *compute_shader_weave =
/* Translate */
"UADD TEMP[2].xy, TEMP[2], -CONST[5].xyxy\n"
/* Texture layer */
"UMOD TEMP[2].z, TEMP[2].yyyy, IMM[2].yyyy\n"
"UMOD TEMP[3].z, TEMP[2].yyyy, IMM[2].zzzz\n"
"USHR TEMP[3].z, TEMP[3].zzzz, IMM[2].xxxx\n"
/* Top Y */
"U2F TEMP[2], TEMP[2]\n"
"DIV TEMP[2].y, TEMP[2].yyyy, IMM[1].yyyy\n"
/* Down Y */
"MOV TEMP[12], TEMP[2]\n"
"USHR TEMP[2].y, TEMP[2], IMM[2].xxxx\n"
"USHR TEMP[3].xy, TEMP[2], IMM[2].xxxx\n"
/* Top UV */
"MOV TEMP[3], TEMP[2]\n"
"DIV TEMP[3].xy, TEMP[3], IMM[1].yyyy\n"
/* Down UV */
"MOV TEMP[13], TEMP[3]\n"
"U2F TEMP[4], TEMP[2]\n"
"U2F TEMP[5], TEMP[3]\n"
/* Texture offset */
"ADD TEMP[2].x, TEMP[2].xxxx, IMM[3].yyyy\n"
"ADD TEMP[2].y, TEMP[2].yyyy, IMM[3].xxxx\n"
"ADD TEMP[12].x, TEMP[12].xxxx, IMM[3].yyyy\n"
"ADD TEMP[12].y, TEMP[12].yyyy, IMM[3].xxxx\n"
"ADD TEMP[3].x, TEMP[3].xxxx, IMM[3].xxxx\n"
"ADD TEMP[3].y, TEMP[3].yyyy, IMM[3].wwww\n"
"ADD TEMP[13].x, TEMP[13].xxxx, IMM[3].xxxx\n"
"ADD TEMP[13].y, TEMP[13].yyyy, IMM[3].wwww\n"
/* Scale */
"DIV TEMP[4], TEMP[4], CONST[3].zwzw\n"
"DIV TEMP[5], TEMP[5], CONST[3].zwzw\n"
"DIV TEMP[2].xy, TEMP[2], CONST[3].zwzw\n"
"DIV TEMP[12].xy, TEMP[12], CONST[3].zwzw\n"
"DIV TEMP[3].xy, TEMP[3], CONST[3].zwzw\n"
"DIV TEMP[13].xy, TEMP[13], CONST[3].zwzw\n"
/* Weave offset */
"ADD TEMP[2].y, TEMP[2].yyyy, IMM[3].xxxx\n"
"ADD TEMP[12].y, TEMP[12].yyyy, -IMM[3].xxxx\n"
"ADD TEMP[3].y, TEMP[3].yyyy, IMM[3].xxxx\n"
"ADD TEMP[13].y, TEMP[13].yyyy, -IMM[3].xxxx\n"
/* Texture layer */
"MOV TEMP[14].x, TEMP[2].yyyy\n"
"MOV TEMP[14].yz, TEMP[3].yyyy\n"
"ROUND TEMP[15], TEMP[14]\n"
"ADD TEMP[14], TEMP[14], -TEMP[15]\n"
"MOV TEMP[14], |TEMP[14]|\n"
"MUL TEMP[14], TEMP[14], IMM[1].yyyy\n"
/* Normalize */
"DIV TEMP[2].xy, TEMP[2], CONST[5].zwzw\n"
"DIV TEMP[12].xy, TEMP[12], CONST[5].zwzw\n"
"DIV TEMP[15].xy, CONST[5].zwzw, IMM[1].yyyy\n"
"DIV TEMP[3].xy, TEMP[3], TEMP[15].xyxy\n"
"DIV TEMP[13].xy, TEMP[13], TEMP[15].xyxy\n"
/* Fetch texels */
"TEX_LZ TEMP[6].x, TEMP[4], SAMP[0], RECT\n"
"TEX_LZ TEMP[6].y, TEMP[5], SAMP[1], RECT\n"
"TEX_LZ TEMP[6].z, TEMP[5], SAMP[2], RECT\n"
"MOV TEMP[2].z, IMM[1].wwww\n"
"MOV TEMP[3].z, IMM[1].wwww\n"
"TEX_LZ TEMP[10].x, TEMP[2], SAMP[0], 2D_ARRAY\n"
"TEX_LZ TEMP[10].y, TEMP[3], SAMP[1], 2D_ARRAY\n"
"TEX_LZ TEMP[10].z, TEMP[3], SAMP[2], 2D_ARRAY\n"
"MOV TEMP[12].z, IMM[1].xxxx\n"
"MOV TEMP[13].z, IMM[1].xxxx\n"
"TEX_LZ TEMP[11].x, TEMP[12], SAMP[0], 2D_ARRAY\n"
"TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n"
"TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n"
"LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n"
"MOV TEMP[6].w, IMM[1].xxxx\n"
/* Color Space Conversion */