mesa/src/compiler
Marek Olšák dd788d0a7f nir/opt_varyings: remove rare dead output stores after inter-shader code motion
Backward inter-shader code motion left dead output stores in the producer
in rare cases. Those dead stores would then make their way into drivers
and hw.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
2024-12-04 13:40:41 +00:00
..
clc clc: add mesa_clc tool 2024-11-01 13:25:37 -07:00
glsl glsl: drop unused array refcount code and tests 2024-12-04 11:50:57 +00:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir nir/opt_varyings: remove rare dead output stores after inter-shader code motion 2024-12-04 13:40:41 +00:00
rust compiler/rust: Use std::mem::offset_of!() 2024-11-18 22:29:13 +00:00
spirv vulkan: update to 302 headers for av1 encode 2024-12-02 06:29:00 +10:00
builtin_types.py compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
glsl_types.h compiler: make glsl_sampler_dim available to CL 2024-11-20 16:53:51 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add SYSTEM_VALUE_PIXEL_COORD 2024-11-04 12:34:30 +00:00
shader_enums.h compiler: make glsl_sampler_dim available to CL 2024-11-20 16:53:51 +00:00
shader_info.h nir: add shader_info::tess::tcs_same_invocation_inputs_read(_indirect) 2024-10-21 18:53:51 +00:00