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Considering fbdev as an in-kernel window system, - opening a device opens a connection - there is only one window: the framebuffer - fb_var_screeninfo decides window position, size, and even color format - there is no pixmap Now EGL is built on top of this window system. So we should have - the fd as the handle of the native display - reject all but one native window: NULL - no pixmap support modeset support is still around, but it should be removed soon. |
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