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This has been wrong for many years. It was originally 0x000FFFFF and long ago there was discussion about whether GL_ALL_ATTRIB_BITS should include the then-new GL_MULTISAMPLE_BIT bit. Eventually the ARB decided that glPushAttrib(GL_ALL_ATTRIB_BITS) should save all current and future attribute groups (hence ~0). Unfortunately, Mesa's gl.h was never updated. This was just recently spotted by Eric Anholt and reported as a bug to the ARB. Ian, Jon Leech and I discussed it at the ARB meeting and decided to change Mesa's value to reflect the ARB's decision. Acked-by: Eric Anholt <eric@anholt.net> |
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| .. | ||
| internal | ||
| gl.h | ||
| gl_mangle.h | ||
| glext.h | ||
| glx.h | ||
| glx_mangle.h | ||
| glxext.h | ||
| osmesa.h | ||
| wglext.h | ||
| wmesa.h | ||