mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 18:18:06 +02:00
Regenerate gl_mangle.h.
NOTE: This is a candidate for the 7.10 branch.
This commit is contained in:
parent
abe9ffc25c
commit
cd9ed3da68
1 changed files with 329 additions and 3 deletions
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#define glAccum MANGLE(Accum)
|
||||
#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
|
||||
#define glActiveShaderProgram MANGLE(ActiveShaderProgram)
|
||||
#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
|
||||
#define glActiveTextureARB MANGLE(ActiveTextureARB)
|
||||
#define glActiveTexture MANGLE(ActiveTexture)
|
||||
|
|
@ -56,6 +57,7 @@
|
|||
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
|
||||
#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
|
||||
#define glBeginQueryARB MANGLE(BeginQueryARB)
|
||||
#define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
|
||||
#define glBeginQuery MANGLE(BeginQuery)
|
||||
#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
|
||||
#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
|
||||
|
|
@ -75,22 +77,27 @@
|
|||
#define glBindBufferRange MANGLE(BindBufferRange)
|
||||
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
|
||||
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
|
||||
#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
|
||||
#define glBindFragDataLocation MANGLE(BindFragDataLocation)
|
||||
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
|
||||
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
|
||||
#define glBindFramebuffer MANGLE(BindFramebuffer)
|
||||
#define glBindImageTextureEXT MANGLE(BindImageTextureEXT)
|
||||
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
|
||||
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
|
||||
#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
|
||||
#define glBindParameterEXT MANGLE(BindParameterEXT)
|
||||
#define glBindProgramARB MANGLE(BindProgramARB)
|
||||
#define glBindProgramNV MANGLE(BindProgramNV)
|
||||
#define glBindProgramPipeline MANGLE(BindProgramPipeline)
|
||||
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
|
||||
#define glBindRenderbuffer MANGLE(BindRenderbuffer)
|
||||
#define glBindSampler MANGLE(BindSampler)
|
||||
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
|
||||
#define glBindTextureEXT MANGLE(BindTextureEXT)
|
||||
#define glBindTexture MANGLE(BindTexture)
|
||||
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
|
||||
#define glBindTransformFeedback MANGLE(BindTransformFeedback)
|
||||
#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
|
||||
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
|
||||
#define glBindVertexArray MANGLE(BindVertexArray)
|
||||
|
|
@ -112,18 +119,22 @@
|
|||
#define glBlendColorEXT MANGLE(BlendColorEXT)
|
||||
#define glBlendColor MANGLE(BlendColor)
|
||||
#define glBlendEquationEXT MANGLE(BlendEquationEXT)
|
||||
#define glBlendEquationiARB MANGLE(BlendEquationiARB)
|
||||
#define glBlendEquationi MANGLE(BlendEquationi)
|
||||
#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD)
|
||||
#define glBlendEquation MANGLE(BlendEquation)
|
||||
#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
|
||||
#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
|
||||
#define glBlendEquationSeparateiARB MANGLE(BlendEquationSeparateiARB)
|
||||
#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei)
|
||||
#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD)
|
||||
#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
|
||||
#define glBlendFunciARB MANGLE(BlendFunciARB)
|
||||
#define glBlendFunci MANGLE(BlendFunci)
|
||||
#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD)
|
||||
#define glBlendFunc MANGLE(BlendFunc)
|
||||
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
|
||||
#define glBlendFuncSeparateiARB MANGLE(BlendFuncSeparateiARB)
|
||||
#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei)
|
||||
#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
|
||||
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
|
||||
|
|
@ -153,6 +164,7 @@
|
|||
#define glClearColor MANGLE(ClearColor)
|
||||
#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
|
||||
#define glClearDepthdNV MANGLE(ClearDepthdNV)
|
||||
#define glClearDepthf MANGLE(ClearDepthf)
|
||||
#define glClearDepth MANGLE(ClearDepth)
|
||||
#define glClearIndex MANGLE(ClearIndex)
|
||||
#define glClear MANGLE(Clear)
|
||||
|
|
@ -215,6 +227,10 @@
|
|||
#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
|
||||
#define glColorMask MANGLE(ColorMask)
|
||||
#define glColorMaterial MANGLE(ColorMaterial)
|
||||
#define glColorP3ui MANGLE(ColorP3ui)
|
||||
#define glColorP3uiv MANGLE(ColorP3uiv)
|
||||
#define glColorP4ui MANGLE(ColorP4ui)
|
||||
#define glColorP4uiv MANGLE(ColorP4uiv)
|
||||
#define glColorPointerEXT MANGLE(ColorPointerEXT)
|
||||
#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
|
||||
#define glColorPointer MANGLE(ColorPointer)
|
||||
|
|
@ -236,6 +252,7 @@
|
|||
#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
|
||||
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
|
||||
#define glCompileShaderARB MANGLE(CompileShaderARB)
|
||||
#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB)
|
||||
#define glCompileShader MANGLE(CompileShader)
|
||||
#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
|
||||
#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
|
||||
|
|
@ -310,10 +327,18 @@
|
|||
#define glCreateShader MANGLE(CreateShader)
|
||||
#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
|
||||
#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT)
|
||||
#define glCreateShaderProgramv MANGLE(CreateShaderProgramv)
|
||||
#define glCreateSyncFromCLeventARB MANGLE(CreateSyncFromCLeventARB)
|
||||
#define glCullFace MANGLE(CullFace)
|
||||
#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
|
||||
#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
|
||||
#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
|
||||
#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD)
|
||||
#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB)
|
||||
#define glDebugMessageControlARB MANGLE(DebugMessageControlARB)
|
||||
#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD)
|
||||
#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD)
|
||||
#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB)
|
||||
#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
|
||||
#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
|
||||
#define glDeformSGIX MANGLE(DeformSGIX)
|
||||
|
|
@ -326,20 +351,25 @@
|
|||
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
|
||||
#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
|
||||
#define glDeleteLists MANGLE(DeleteLists)
|
||||
#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB)
|
||||
#define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
|
||||
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
|
||||
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
|
||||
#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
|
||||
#define glDeleteProgram MANGLE(DeleteProgram)
|
||||
#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines)
|
||||
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
|
||||
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
|
||||
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
|
||||
#define glDeleteQueries MANGLE(DeleteQueries)
|
||||
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
|
||||
#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
|
||||
#define glDeleteSamplers MANGLE(DeleteSamplers)
|
||||
#define glDeleteShader MANGLE(DeleteShader)
|
||||
#define glDeleteSync MANGLE(DeleteSync)
|
||||
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
|
||||
#define glDeleteTextures MANGLE(DeleteTextures)
|
||||
#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks)
|
||||
#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
|
||||
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
|
||||
#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
|
||||
|
|
@ -348,7 +378,10 @@
|
|||
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
|
||||
#define glDepthFunc MANGLE(DepthFunc)
|
||||
#define glDepthMask MANGLE(DepthMask)
|
||||
#define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
|
||||
#define glDepthRangedNV MANGLE(DepthRangedNV)
|
||||
#define glDepthRangef MANGLE(DepthRangef)
|
||||
#define glDepthRangeIndexed MANGLE(DepthRangeIndexed)
|
||||
#define glDepthRange MANGLE(DepthRange)
|
||||
#define glDetachObjectARB MANGLE(DetachObjectARB)
|
||||
#define glDetachShader MANGLE(DetachShader)
|
||||
|
|
@ -363,6 +396,7 @@
|
|||
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
|
||||
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
|
||||
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
|
||||
#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
|
||||
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
|
||||
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
|
||||
#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
|
||||
|
|
@ -374,6 +408,7 @@
|
|||
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
|
||||
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
|
||||
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
|
||||
#define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
|
||||
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
|
||||
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
|
||||
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
|
||||
|
|
@ -386,7 +421,9 @@
|
|||
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
|
||||
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
|
||||
#define glDrawRangeElements MANGLE(DrawRangeElements)
|
||||
#define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
|
||||
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
|
||||
#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
|
||||
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
|
||||
#define glEdgeFlag MANGLE(EdgeFlag)
|
||||
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
|
||||
|
|
@ -414,6 +451,7 @@
|
|||
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
|
||||
#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
|
||||
#define glEndQueryARB MANGLE(EndQueryARB)
|
||||
#define glEndQueryIndexed MANGLE(EndQueryIndexed)
|
||||
#define glEndQuery MANGLE(EndQuery)
|
||||
#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
|
||||
#define glEndTransformFeedback MANGLE(EndTransformFeedback)
|
||||
|
|
@ -447,6 +485,7 @@
|
|||
#define glFlush MANGLE(Flush)
|
||||
#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
|
||||
#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange)
|
||||
#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT)
|
||||
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
|
||||
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
|
||||
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
|
||||
|
|
@ -498,7 +537,6 @@
|
|||
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
|
||||
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
|
||||
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
|
||||
#define glFramebufferTextureFace MANGLE(FramebufferTextureFace)
|
||||
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
|
||||
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
|
||||
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
|
||||
|
|
@ -521,23 +559,30 @@
|
|||
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
|
||||
#define glGenFramebuffers MANGLE(GenFramebuffers)
|
||||
#define glGenLists MANGLE(GenLists)
|
||||
#define glGenNamesAMD MANGLE(GenNamesAMD)
|
||||
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
|
||||
#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
|
||||
#define glGenProgramPipelines MANGLE(GenProgramPipelines)
|
||||
#define glGenProgramsARB MANGLE(GenProgramsARB)
|
||||
#define glGenProgramsNV MANGLE(GenProgramsNV)
|
||||
#define glGenQueriesARB MANGLE(GenQueriesARB)
|
||||
#define glGenQueries MANGLE(GenQueries)
|
||||
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
|
||||
#define glGenRenderbuffers MANGLE(GenRenderbuffers)
|
||||
#define glGenSamplers MANGLE(GenSamplers)
|
||||
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
|
||||
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
|
||||
#define glGenTextures MANGLE(GenTextures)
|
||||
#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks)
|
||||
#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
|
||||
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
|
||||
#define glGenVertexArrays MANGLE(GenVertexArrays)
|
||||
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
|
||||
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
|
||||
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
|
||||
#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
|
||||
#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv)
|
||||
#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName)
|
||||
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
|
||||
#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv)
|
||||
#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName)
|
||||
|
|
@ -589,16 +634,21 @@
|
|||
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
|
||||
#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
|
||||
#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
|
||||
#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD)
|
||||
#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB)
|
||||
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
|
||||
#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
|
||||
#define glGetDoublei_v MANGLE(GetDoublei_v)
|
||||
#define glGetDoublev MANGLE(GetDoublev)
|
||||
#define glGetError MANGLE(GetError)
|
||||
#define glGetFenceivNV MANGLE(GetFenceivNV)
|
||||
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
|
||||
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
|
||||
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
|
||||
#define glGetFloati_v MANGLE(GetFloati_v)
|
||||
#define glGetFloatv MANGLE(GetFloatv)
|
||||
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
|
||||
#define glGetFragDataIndex MANGLE(GetFragDataIndex)
|
||||
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
|
||||
#define glGetFragDataLocation MANGLE(GetFragDataLocation)
|
||||
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
|
||||
|
|
@ -608,6 +658,7 @@
|
|||
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
|
||||
#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
|
||||
#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
|
||||
#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB)
|
||||
#define glGetHandleARB MANGLE(GetHandleARB)
|
||||
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
|
||||
#define glGetHistogram MANGLE(GetHistogram)
|
||||
|
|
@ -678,6 +729,26 @@
|
|||
#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
|
||||
#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
|
||||
#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
|
||||
#define glGetNamedStringARB MANGLE(GetNamedStringARB)
|
||||
#define glGetNamedStringivARB MANGLE(GetNamedStringivARB)
|
||||
#define glGetnColorTableARB MANGLE(GetnColorTableARB)
|
||||
#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB)
|
||||
#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB)
|
||||
#define glGetnHistogramARB MANGLE(GetnHistogramARB)
|
||||
#define glGetnMapdvARB MANGLE(GetnMapdvARB)
|
||||
#define glGetnMapfvARB MANGLE(GetnMapfvARB)
|
||||
#define glGetnMapivARB MANGLE(GetnMapivARB)
|
||||
#define glGetnMinmaxARB MANGLE(GetnMinmaxARB)
|
||||
#define glGetnPixelMapfvARB MANGLE(GetnPixelMapfvARB)
|
||||
#define glGetnPixelMapuivARB MANGLE(GetnPixelMapuivARB)
|
||||
#define glGetnPixelMapusvARB MANGLE(GetnPixelMapusvARB)
|
||||
#define glGetnPolygonStippleARB MANGLE(GetnPolygonStippleARB)
|
||||
#define glGetnSeparableFilterARB MANGLE(GetnSeparableFilterARB)
|
||||
#define glGetnTexImageARB MANGLE(GetnTexImageARB)
|
||||
#define glGetnUniformdvARB MANGLE(GetnUniformdvARB)
|
||||
#define glGetnUniformfvARB MANGLE(GetnUniformfvARB)
|
||||
#define glGetnUniformivARB MANGLE(GetnUniformivARB)
|
||||
#define glGetnUniformuivARB MANGLE(GetnUniformuivARB)
|
||||
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
|
||||
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
|
||||
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
|
||||
|
|
@ -700,6 +771,7 @@
|
|||
#define glGetPointervEXT MANGLE(GetPointervEXT)
|
||||
#define glGetPointerv MANGLE(GetPointerv)
|
||||
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
|
||||
#define glGetProgramBinary MANGLE(GetProgramBinary)
|
||||
#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
|
||||
#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
|
||||
#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
|
||||
|
|
@ -716,28 +788,42 @@
|
|||
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
|
||||
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
|
||||
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
|
||||
#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog)
|
||||
#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv)
|
||||
#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
|
||||
#define glGetProgramStageiv MANGLE(GetProgramStageiv)
|
||||
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
|
||||
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
|
||||
#define glGetProgramSubroutineParameteruivNV MANGLE(GetProgramSubroutineParameteruivNV)
|
||||
#define glGetQueryIndexediv MANGLE(GetQueryIndexediv)
|
||||
#define glGetQueryivARB MANGLE(GetQueryivARB)
|
||||
#define glGetQueryiv MANGLE(GetQueryiv)
|
||||
#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
|
||||
#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v)
|
||||
#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
|
||||
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
|
||||
#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
|
||||
#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v)
|
||||
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
|
||||
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
|
||||
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
|
||||
#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
|
||||
#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv)
|
||||
#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv)
|
||||
#define glGetSamplerParameterIuiv MANGLE(GetSamplerParameterIuiv)
|
||||
#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv)
|
||||
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
|
||||
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
|
||||
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
|
||||
#define glGetShaderiv MANGLE(GetShaderiv)
|
||||
#define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat)
|
||||
#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
|
||||
#define glGetShaderSource MANGLE(GetShaderSource)
|
||||
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
|
||||
#define glGetStringi MANGLE(GetStringi)
|
||||
#define glGetString MANGLE(GetString)
|
||||
#define glGetSubroutineIndex MANGLE(GetSubroutineIndex)
|
||||
#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation)
|
||||
#define glGetSynciv MANGLE(GetSynciv)
|
||||
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
|
||||
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
|
||||
|
|
@ -770,14 +856,17 @@
|
|||
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
|
||||
#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex)
|
||||
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
|
||||
#define glGetUniformdv MANGLE(GetUniformdv)
|
||||
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
|
||||
#define glGetUniformfv MANGLE(GetUniformfv)
|
||||
#define glGetUniformi64vNV MANGLE(GetUniformi64vNV)
|
||||
#define glGetUniformIndices MANGLE(GetUniformIndices)
|
||||
#define glGetUniformivARB MANGLE(GetUniformivARB)
|
||||
#define glGetUniformiv MANGLE(GetUniformiv)
|
||||
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
|
||||
#define glGetUniformLocation MANGLE(GetUniformLocation)
|
||||
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
|
||||
#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv)
|
||||
#define glGetUniformui64vNV MANGLE(GetUniformui64vNV)
|
||||
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
|
||||
#define glGetUniformuiv MANGLE(GetUniformuiv)
|
||||
|
|
@ -803,6 +892,10 @@
|
|||
#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
|
||||
#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
|
||||
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
|
||||
#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT)
|
||||
#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
|
||||
#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV)
|
||||
#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV)
|
||||
#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
|
||||
#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
|
||||
#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
|
||||
|
|
@ -864,20 +957,25 @@
|
|||
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
|
||||
#define glIsFramebuffer MANGLE(IsFramebuffer)
|
||||
#define glIsList MANGLE(IsList)
|
||||
#define glIsNameAMD MANGLE(IsNameAMD)
|
||||
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
|
||||
#define glIsNamedStringARB MANGLE(IsNamedStringARB)
|
||||
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
|
||||
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
|
||||
#define glIsProgramARB MANGLE(IsProgramARB)
|
||||
#define glIsProgram MANGLE(IsProgram)
|
||||
#define glIsProgramNV MANGLE(IsProgramNV)
|
||||
#define glIsProgramPipeline MANGLE(IsProgramPipeline)
|
||||
#define glIsQueryARB MANGLE(IsQueryARB)
|
||||
#define glIsQuery MANGLE(IsQuery)
|
||||
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
|
||||
#define glIsRenderbuffer MANGLE(IsRenderbuffer)
|
||||
#define glIsSampler MANGLE(IsSampler)
|
||||
#define glIsShader MANGLE(IsShader)
|
||||
#define glIsSync MANGLE(IsSync)
|
||||
#define glIsTextureEXT MANGLE(IsTextureEXT)
|
||||
#define glIsTexture MANGLE(IsTexture)
|
||||
#define glIsTransformFeedback MANGLE(IsTransformFeedback)
|
||||
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
|
||||
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
|
||||
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
|
||||
|
|
@ -915,6 +1013,8 @@
|
|||
#define glLogicOp MANGLE(LogicOp)
|
||||
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
|
||||
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
|
||||
#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
|
||||
#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
|
||||
#define glMap1d MANGLE(Map1d)
|
||||
#define glMap1f MANGLE(Map1f)
|
||||
#define glMap2d MANGLE(Map2d)
|
||||
|
|
@ -928,6 +1028,7 @@
|
|||
#define glMapGrid2d MANGLE(MapGrid2d)
|
||||
#define glMapGrid2f MANGLE(MapGrid2f)
|
||||
#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
|
||||
#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT)
|
||||
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
|
||||
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
|
||||
#define glMapParameterivNV MANGLE(MapParameterivNV)
|
||||
|
|
@ -963,8 +1064,10 @@
|
|||
#define glMatrixScalefEXT MANGLE(MatrixScalefEXT)
|
||||
#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
|
||||
#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
|
||||
#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
|
||||
#define glMinmaxEXT MANGLE(MinmaxEXT)
|
||||
#define glMinmax MANGLE(Minmax)
|
||||
#define glMinSampleShadingARB MANGLE(MinSampleShadingARB)
|
||||
#define glMinSampleShading MANGLE(MinSampleShading)
|
||||
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
|
||||
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
|
||||
|
|
@ -1048,6 +1151,14 @@
|
|||
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
|
||||
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
|
||||
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
|
||||
#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
|
||||
#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
|
||||
#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
|
||||
#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv)
|
||||
#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui)
|
||||
#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv)
|
||||
#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui)
|
||||
#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv)
|
||||
#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
|
||||
#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
|
||||
#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
|
||||
|
|
@ -1080,6 +1191,7 @@
|
|||
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
|
||||
#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
|
||||
#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
|
||||
#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT)
|
||||
#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
|
||||
#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
|
||||
#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
|
||||
|
|
@ -1087,8 +1199,6 @@
|
|||
#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
|
||||
#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
|
||||
#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
|
||||
#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV)
|
||||
#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV)
|
||||
#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
|
||||
#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
|
||||
#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
|
||||
|
|
@ -1104,6 +1214,7 @@
|
|||
#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
|
||||
#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
|
||||
#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
|
||||
#define glNamedStringARB MANGLE(NamedStringARB)
|
||||
#define glNewList MANGLE(NewList)
|
||||
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
|
||||
#define glNormal3b MANGLE(Normal3b)
|
||||
|
|
@ -1121,6 +1232,8 @@
|
|||
#define glNormal3s MANGLE(Normal3s)
|
||||
#define glNormal3sv MANGLE(Normal3sv)
|
||||
#define glNormalFormatNV MANGLE(NormalFormatNV)
|
||||
#define glNormalP3ui MANGLE(NormalP3ui)
|
||||
#define glNormalP3uiv MANGLE(NormalP3uiv)
|
||||
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
|
||||
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
|
||||
#define glNormalPointer MANGLE(NormalPointer)
|
||||
|
|
@ -1140,6 +1253,9 @@
|
|||
#define glOrtho MANGLE(Ortho)
|
||||
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
|
||||
#define glPassThrough MANGLE(PassThrough)
|
||||
#define glPatchParameterfv MANGLE(PatchParameterfv)
|
||||
#define glPatchParameteri MANGLE(PatchParameteri)
|
||||
#define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
|
||||
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
|
||||
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
|
||||
#define glPixelMapfv MANGLE(PixelMapfv)
|
||||
|
|
@ -1191,6 +1307,7 @@
|
|||
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
|
||||
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
|
||||
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
|
||||
#define glProgramBinary MANGLE(ProgramBinary)
|
||||
#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
|
||||
#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
|
||||
#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
|
||||
|
|
@ -1231,39 +1348,123 @@
|
|||
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
|
||||
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
|
||||
#define glProgramStringARB MANGLE(ProgramStringARB)
|
||||
#define glProgramSubroutineParametersuivNV MANGLE(ProgramSubroutineParametersuivNV)
|
||||
#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT)
|
||||
#define glProgramUniform1d MANGLE(ProgramUniform1d)
|
||||
#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT)
|
||||
#define glProgramUniform1dv MANGLE(ProgramUniform1dv)
|
||||
#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
|
||||
#define glProgramUniform1f MANGLE(ProgramUniform1f)
|
||||
#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
|
||||
#define glProgramUniform1fv MANGLE(ProgramUniform1fv)
|
||||
#define glProgramUniform1i64NV MANGLE(ProgramUniform1i64NV)
|
||||
#define glProgramUniform1i64vNV MANGLE(ProgramUniform1i64vNV)
|
||||
#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
|
||||
#define glProgramUniform1i MANGLE(ProgramUniform1i)
|
||||
#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
|
||||
#define glProgramUniform1iv MANGLE(ProgramUniform1iv)
|
||||
#define glProgramUniform1ui64NV MANGLE(ProgramUniform1ui64NV)
|
||||
#define glProgramUniform1ui64vNV MANGLE(ProgramUniform1ui64vNV)
|
||||
#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
|
||||
#define glProgramUniform1ui MANGLE(ProgramUniform1ui)
|
||||
#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
|
||||
#define glProgramUniform1uiv MANGLE(ProgramUniform1uiv)
|
||||
#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT)
|
||||
#define glProgramUniform2d MANGLE(ProgramUniform2d)
|
||||
#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT)
|
||||
#define glProgramUniform2dv MANGLE(ProgramUniform2dv)
|
||||
#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
|
||||
#define glProgramUniform2f MANGLE(ProgramUniform2f)
|
||||
#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
|
||||
#define glProgramUniform2fv MANGLE(ProgramUniform2fv)
|
||||
#define glProgramUniform2i64NV MANGLE(ProgramUniform2i64NV)
|
||||
#define glProgramUniform2i64vNV MANGLE(ProgramUniform2i64vNV)
|
||||
#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
|
||||
#define glProgramUniform2i MANGLE(ProgramUniform2i)
|
||||
#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
|
||||
#define glProgramUniform2iv MANGLE(ProgramUniform2iv)
|
||||
#define glProgramUniform2ui64NV MANGLE(ProgramUniform2ui64NV)
|
||||
#define glProgramUniform2ui64vNV MANGLE(ProgramUniform2ui64vNV)
|
||||
#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
|
||||
#define glProgramUniform2ui MANGLE(ProgramUniform2ui)
|
||||
#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
|
||||
#define glProgramUniform2uiv MANGLE(ProgramUniform2uiv)
|
||||
#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT)
|
||||
#define glProgramUniform3d MANGLE(ProgramUniform3d)
|
||||
#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT)
|
||||
#define glProgramUniform3dv MANGLE(ProgramUniform3dv)
|
||||
#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
|
||||
#define glProgramUniform3f MANGLE(ProgramUniform3f)
|
||||
#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
|
||||
#define glProgramUniform3fv MANGLE(ProgramUniform3fv)
|
||||
#define glProgramUniform3i64NV MANGLE(ProgramUniform3i64NV)
|
||||
#define glProgramUniform3i64vNV MANGLE(ProgramUniform3i64vNV)
|
||||
#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
|
||||
#define glProgramUniform3i MANGLE(ProgramUniform3i)
|
||||
#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
|
||||
#define glProgramUniform3iv MANGLE(ProgramUniform3iv)
|
||||
#define glProgramUniform3ui64NV MANGLE(ProgramUniform3ui64NV)
|
||||
#define glProgramUniform3ui64vNV MANGLE(ProgramUniform3ui64vNV)
|
||||
#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
|
||||
#define glProgramUniform3ui MANGLE(ProgramUniform3ui)
|
||||
#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
|
||||
#define glProgramUniform3uiv MANGLE(ProgramUniform3uiv)
|
||||
#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT)
|
||||
#define glProgramUniform4d MANGLE(ProgramUniform4d)
|
||||
#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT)
|
||||
#define glProgramUniform4dv MANGLE(ProgramUniform4dv)
|
||||
#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
|
||||
#define glProgramUniform4f MANGLE(ProgramUniform4f)
|
||||
#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
|
||||
#define glProgramUniform4fv MANGLE(ProgramUniform4fv)
|
||||
#define glProgramUniform4i64NV MANGLE(ProgramUniform4i64NV)
|
||||
#define glProgramUniform4i64vNV MANGLE(ProgramUniform4i64vNV)
|
||||
#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
|
||||
#define glProgramUniform4i MANGLE(ProgramUniform4i)
|
||||
#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
|
||||
#define glProgramUniform4iv MANGLE(ProgramUniform4iv)
|
||||
#define glProgramUniform4ui64NV MANGLE(ProgramUniform4ui64NV)
|
||||
#define glProgramUniform4ui64vNV MANGLE(ProgramUniform4ui64vNV)
|
||||
#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
|
||||
#define glProgramUniform4ui MANGLE(ProgramUniform4ui)
|
||||
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
|
||||
#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv)
|
||||
#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
|
||||
#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv)
|
||||
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
|
||||
#define glProgramUniformMatrix2fv MANGLE(ProgramUniformMatrix2fv)
|
||||
#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT)
|
||||
#define glProgramUniformMatrix2x3dv MANGLE(ProgramUniformMatrix2x3dv)
|
||||
#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
|
||||
#define glProgramUniformMatrix2x3fv MANGLE(ProgramUniformMatrix2x3fv)
|
||||
#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT)
|
||||
#define glProgramUniformMatrix2x4dv MANGLE(ProgramUniformMatrix2x4dv)
|
||||
#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
|
||||
#define glProgramUniformMatrix2x4fv MANGLE(ProgramUniformMatrix2x4fv)
|
||||
#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT)
|
||||
#define glProgramUniformMatrix3dv MANGLE(ProgramUniformMatrix3dv)
|
||||
#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
|
||||
#define glProgramUniformMatrix3fv MANGLE(ProgramUniformMatrix3fv)
|
||||
#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT)
|
||||
#define glProgramUniformMatrix3x2dv MANGLE(ProgramUniformMatrix3x2dv)
|
||||
#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
|
||||
#define glProgramUniformMatrix3x2fv MANGLE(ProgramUniformMatrix3x2fv)
|
||||
#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT)
|
||||
#define glProgramUniformMatrix3x4dv MANGLE(ProgramUniformMatrix3x4dv)
|
||||
#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
|
||||
#define glProgramUniformMatrix3x4fv MANGLE(ProgramUniformMatrix3x4fv)
|
||||
#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT)
|
||||
#define glProgramUniformMatrix4dv MANGLE(ProgramUniformMatrix4dv)
|
||||
#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
|
||||
#define glProgramUniformMatrix4fv MANGLE(ProgramUniformMatrix4fv)
|
||||
#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT)
|
||||
#define glProgramUniformMatrix4x2dv MANGLE(ProgramUniformMatrix4x2dv)
|
||||
#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
|
||||
#define glProgramUniformMatrix4x2fv MANGLE(ProgramUniformMatrix4x2fv)
|
||||
#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT)
|
||||
#define glProgramUniformMatrix4x3dv MANGLE(ProgramUniformMatrix4x3dv)
|
||||
#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
|
||||
#define glProgramUniformMatrix4x3fv MANGLE(ProgramUniformMatrix4x3fv)
|
||||
#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV)
|
||||
#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV)
|
||||
#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
|
||||
|
|
@ -1274,6 +1475,7 @@
|
|||
#define glPushClientAttrib MANGLE(PushClientAttrib)
|
||||
#define glPushMatrix MANGLE(PushMatrix)
|
||||
#define glPushName MANGLE(PushName)
|
||||
#define glQueryCounter MANGLE(QueryCounter)
|
||||
#define glRasterPos2d MANGLE(RasterPos2d)
|
||||
#define glRasterPos2dv MANGLE(RasterPos2dv)
|
||||
#define glRasterPos2f MANGLE(RasterPos2f)
|
||||
|
|
@ -1300,6 +1502,7 @@
|
|||
#define glRasterPos4sv MANGLE(RasterPos4sv)
|
||||
#define glReadBuffer MANGLE(ReadBuffer)
|
||||
#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
|
||||
#define glReadnPixelsARB MANGLE(ReadnPixelsARB)
|
||||
#define glReadPixels MANGLE(ReadPixels)
|
||||
#define glRectd MANGLE(Rectd)
|
||||
#define glRectdv MANGLE(Rectdv)
|
||||
|
|
@ -1310,6 +1513,7 @@
|
|||
#define glRects MANGLE(Rects)
|
||||
#define glRectsv MANGLE(Rectsv)
|
||||
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
|
||||
#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler)
|
||||
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
|
||||
#define glRenderbufferStorage MANGLE(RenderbufferStorage)
|
||||
#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
|
||||
|
|
@ -1345,6 +1549,7 @@
|
|||
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
|
||||
#define glResetMinmax MANGLE(ResetMinmax)
|
||||
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
|
||||
#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback)
|
||||
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
|
||||
#define glRotated MANGLE(Rotated)
|
||||
#define glRotatef MANGLE(Rotatef)
|
||||
|
|
@ -1357,8 +1562,17 @@
|
|||
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
|
||||
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
|
||||
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
|
||||
#define glSamplerParameterf MANGLE(SamplerParameterf)
|
||||
#define glSamplerParameterfv MANGLE(SamplerParameterfv)
|
||||
#define glSamplerParameterIiv MANGLE(SamplerParameterIiv)
|
||||
#define glSamplerParameteri MANGLE(SamplerParameteri)
|
||||
#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv)
|
||||
#define glSamplerParameteriv MANGLE(SamplerParameteriv)
|
||||
#define glScaled MANGLE(Scaled)
|
||||
#define glScalef MANGLE(Scalef)
|
||||
#define glScissorArrayv MANGLE(ScissorArrayv)
|
||||
#define glScissorIndexed MANGLE(ScissorIndexed)
|
||||
#define glScissorIndexedv MANGLE(ScissorIndexedv)
|
||||
#define glScissor MANGLE(Scissor)
|
||||
#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
|
||||
#define glSecondaryColor3b MANGLE(SecondaryColor3b)
|
||||
|
|
@ -1395,6 +1609,8 @@
|
|||
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
|
||||
#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
|
||||
#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV)
|
||||
#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui)
|
||||
#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv)
|
||||
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
|
||||
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
|
||||
#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
|
||||
|
|
@ -1408,6 +1624,7 @@
|
|||
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
|
||||
#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
|
||||
#define glShadeModel MANGLE(ShadeModel)
|
||||
#define glShaderBinary MANGLE(ShaderBinary)
|
||||
#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
|
||||
#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
|
||||
#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
|
||||
|
|
@ -1509,6 +1726,14 @@
|
|||
#define glTexCoord4s MANGLE(TexCoord4s)
|
||||
#define glTexCoord4sv MANGLE(TexCoord4sv)
|
||||
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
|
||||
#define glTexCoordP1ui MANGLE(TexCoordP1ui)
|
||||
#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
|
||||
#define glTexCoordP2ui MANGLE(TexCoordP2ui)
|
||||
#define glTexCoordP2uiv MANGLE(TexCoordP2uiv)
|
||||
#define glTexCoordP3ui MANGLE(TexCoordP3ui)
|
||||
#define glTexCoordP3uiv MANGLE(TexCoordP3uiv)
|
||||
#define glTexCoordP4ui MANGLE(TexCoordP4ui)
|
||||
#define glTexCoordP4uiv MANGLE(TexCoordP4uiv)
|
||||
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
|
||||
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
|
||||
#define glTexCoordPointer MANGLE(TexCoordPointer)
|
||||
|
|
@ -1569,73 +1794,108 @@
|
|||
#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
|
||||
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
|
||||
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
|
||||
#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV)
|
||||
#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
|
||||
#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
|
||||
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
|
||||
#define glTranslated MANGLE(Translated)
|
||||
#define glTranslatef MANGLE(Translatef)
|
||||
#define glUniform1d MANGLE(Uniform1d)
|
||||
#define glUniform1dv MANGLE(Uniform1dv)
|
||||
#define glUniform1fARB MANGLE(Uniform1fARB)
|
||||
#define glUniform1f MANGLE(Uniform1f)
|
||||
#define glUniform1fvARB MANGLE(Uniform1fvARB)
|
||||
#define glUniform1fv MANGLE(Uniform1fv)
|
||||
#define glUniform1i64NV MANGLE(Uniform1i64NV)
|
||||
#define glUniform1i64vNV MANGLE(Uniform1i64vNV)
|
||||
#define glUniform1iARB MANGLE(Uniform1iARB)
|
||||
#define glUniform1i MANGLE(Uniform1i)
|
||||
#define glUniform1ivARB MANGLE(Uniform1ivARB)
|
||||
#define glUniform1iv MANGLE(Uniform1iv)
|
||||
#define glUniform1ui64NV MANGLE(Uniform1ui64NV)
|
||||
#define glUniform1ui64vNV MANGLE(Uniform1ui64vNV)
|
||||
#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
|
||||
#define glUniform1ui MANGLE(Uniform1ui)
|
||||
#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
|
||||
#define glUniform1uiv MANGLE(Uniform1uiv)
|
||||
#define glUniform2d MANGLE(Uniform2d)
|
||||
#define glUniform2dv MANGLE(Uniform2dv)
|
||||
#define glUniform2fARB MANGLE(Uniform2fARB)
|
||||
#define glUniform2f MANGLE(Uniform2f)
|
||||
#define glUniform2fvARB MANGLE(Uniform2fvARB)
|
||||
#define glUniform2fv MANGLE(Uniform2fv)
|
||||
#define glUniform2i64NV MANGLE(Uniform2i64NV)
|
||||
#define glUniform2i64vNV MANGLE(Uniform2i64vNV)
|
||||
#define glUniform2iARB MANGLE(Uniform2iARB)
|
||||
#define glUniform2i MANGLE(Uniform2i)
|
||||
#define glUniform2ivARB MANGLE(Uniform2ivARB)
|
||||
#define glUniform2iv MANGLE(Uniform2iv)
|
||||
#define glUniform2ui64NV MANGLE(Uniform2ui64NV)
|
||||
#define glUniform2ui64vNV MANGLE(Uniform2ui64vNV)
|
||||
#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
|
||||
#define glUniform2ui MANGLE(Uniform2ui)
|
||||
#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
|
||||
#define glUniform2uiv MANGLE(Uniform2uiv)
|
||||
#define glUniform3d MANGLE(Uniform3d)
|
||||
#define glUniform3dv MANGLE(Uniform3dv)
|
||||
#define glUniform3fARB MANGLE(Uniform3fARB)
|
||||
#define glUniform3f MANGLE(Uniform3f)
|
||||
#define glUniform3fvARB MANGLE(Uniform3fvARB)
|
||||
#define glUniform3fv MANGLE(Uniform3fv)
|
||||
#define glUniform3i64NV MANGLE(Uniform3i64NV)
|
||||
#define glUniform3i64vNV MANGLE(Uniform3i64vNV)
|
||||
#define glUniform3iARB MANGLE(Uniform3iARB)
|
||||
#define glUniform3i MANGLE(Uniform3i)
|
||||
#define glUniform3ivARB MANGLE(Uniform3ivARB)
|
||||
#define glUniform3iv MANGLE(Uniform3iv)
|
||||
#define glUniform3ui64NV MANGLE(Uniform3ui64NV)
|
||||
#define glUniform3ui64vNV MANGLE(Uniform3ui64vNV)
|
||||
#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
|
||||
#define glUniform3ui MANGLE(Uniform3ui)
|
||||
#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
|
||||
#define glUniform3uiv MANGLE(Uniform3uiv)
|
||||
#define glUniform4d MANGLE(Uniform4d)
|
||||
#define glUniform4dv MANGLE(Uniform4dv)
|
||||
#define glUniform4fARB MANGLE(Uniform4fARB)
|
||||
#define glUniform4f MANGLE(Uniform4f)
|
||||
#define glUniform4fvARB MANGLE(Uniform4fvARB)
|
||||
#define glUniform4fv MANGLE(Uniform4fv)
|
||||
#define glUniform4i64NV MANGLE(Uniform4i64NV)
|
||||
#define glUniform4i64vNV MANGLE(Uniform4i64vNV)
|
||||
#define glUniform4iARB MANGLE(Uniform4iARB)
|
||||
#define glUniform4i MANGLE(Uniform4i)
|
||||
#define glUniform4ivARB MANGLE(Uniform4ivARB)
|
||||
#define glUniform4iv MANGLE(Uniform4iv)
|
||||
#define glUniform4ui64NV MANGLE(Uniform4ui64NV)
|
||||
#define glUniform4ui64vNV MANGLE(Uniform4ui64vNV)
|
||||
#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
|
||||
#define glUniform4ui MANGLE(Uniform4ui)
|
||||
#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
|
||||
#define glUniform4uiv MANGLE(Uniform4uiv)
|
||||
#define glUniformBlockBinding MANGLE(UniformBlockBinding)
|
||||
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
|
||||
#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
|
||||
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
|
||||
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
|
||||
#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv)
|
||||
#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
|
||||
#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv)
|
||||
#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
|
||||
#define glUniformMatrix3dv MANGLE(UniformMatrix3dv)
|
||||
#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
|
||||
#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
|
||||
#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv)
|
||||
#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
|
||||
#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv)
|
||||
#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
|
||||
#define glUniformMatrix4dv MANGLE(UniformMatrix4dv)
|
||||
#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
|
||||
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
|
||||
#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv)
|
||||
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
|
||||
#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv)
|
||||
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
|
||||
#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv)
|
||||
#define glUniformui64NV MANGLE(Uniformui64NV)
|
||||
#define glUniformui64vNV MANGLE(Uniformui64vNV)
|
||||
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
|
||||
|
|
@ -1646,9 +1906,11 @@
|
|||
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
|
||||
#define glUseProgram MANGLE(UseProgram)
|
||||
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
|
||||
#define glUseProgramStages MANGLE(UseProgramStages)
|
||||
#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT)
|
||||
#define glValidateProgramARB MANGLE(ValidateProgramARB)
|
||||
#define glValidateProgram MANGLE(ValidateProgram)
|
||||
#define glValidateProgramPipeline MANGLE(ValidateProgramPipeline)
|
||||
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
|
||||
#define glVariantbvEXT MANGLE(VariantbvEXT)
|
||||
#define glVariantdvEXT MANGLE(VariantdvEXT)
|
||||
|
|
@ -1659,6 +1921,16 @@
|
|||
#define glVariantubvEXT MANGLE(VariantubvEXT)
|
||||
#define glVariantuivEXT MANGLE(VariantuivEXT)
|
||||
#define glVariantusvEXT MANGLE(VariantusvEXT)
|
||||
#define glVDPAUFiniNV MANGLE(VDPAUFiniNV)
|
||||
#define glVDPAUGetSurfaceivNV MANGLE(VDPAUGetSurfaceivNV)
|
||||
#define glVDPAUInitNV MANGLE(VDPAUInitNV)
|
||||
#define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV)
|
||||
#define glVDPAUMapSurfacesNV MANGLE(VDPAUMapSurfacesNV)
|
||||
#define glVDPAURegisterOutputSurfaceNV MANGLE(VDPAURegisterOutputSurfaceNV)
|
||||
#define glVDPAURegisterVideoSurfaceNV MANGLE(VDPAURegisterVideoSurfaceNV)
|
||||
#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV)
|
||||
#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV)
|
||||
#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV)
|
||||
#define glVertex2d MANGLE(Vertex2d)
|
||||
#define glVertex2dv MANGLE(Vertex2dv)
|
||||
#define glVertex2f MANGLE(Vertex2f)
|
||||
|
|
@ -1692,6 +1964,7 @@
|
|||
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
|
||||
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
|
||||
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
|
||||
#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT)
|
||||
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
|
||||
#define glVertexAttrib1d MANGLE(VertexAttrib1d)
|
||||
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
|
||||
|
|
@ -1800,6 +2073,7 @@
|
|||
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
|
||||
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
|
||||
#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
|
||||
#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
|
||||
#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
|
||||
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
|
||||
#define glVertexAttribI1i MANGLE(VertexAttribI1i)
|
||||
|
|
@ -1844,6 +2118,49 @@
|
|||
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
|
||||
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
|
||||
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
|
||||
#define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT)
|
||||
#define glVertexAttribL1d MANGLE(VertexAttribL1d)
|
||||
#define glVertexAttribL1dvEXT MANGLE(VertexAttribL1dvEXT)
|
||||
#define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
|
||||
#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV)
|
||||
#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV)
|
||||
#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV)
|
||||
#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV)
|
||||
#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
|
||||
#define glVertexAttribL2d MANGLE(VertexAttribL2d)
|
||||
#define glVertexAttribL2dvEXT MANGLE(VertexAttribL2dvEXT)
|
||||
#define glVertexAttribL2dv MANGLE(VertexAttribL2dv)
|
||||
#define glVertexAttribL2i64NV MANGLE(VertexAttribL2i64NV)
|
||||
#define glVertexAttribL2i64vNV MANGLE(VertexAttribL2i64vNV)
|
||||
#define glVertexAttribL2ui64NV MANGLE(VertexAttribL2ui64NV)
|
||||
#define glVertexAttribL2ui64vNV MANGLE(VertexAttribL2ui64vNV)
|
||||
#define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT)
|
||||
#define glVertexAttribL3d MANGLE(VertexAttribL3d)
|
||||
#define glVertexAttribL3dvEXT MANGLE(VertexAttribL3dvEXT)
|
||||
#define glVertexAttribL3dv MANGLE(VertexAttribL3dv)
|
||||
#define glVertexAttribL3i64NV MANGLE(VertexAttribL3i64NV)
|
||||
#define glVertexAttribL3i64vNV MANGLE(VertexAttribL3i64vNV)
|
||||
#define glVertexAttribL3ui64NV MANGLE(VertexAttribL3ui64NV)
|
||||
#define glVertexAttribL3ui64vNV MANGLE(VertexAttribL3ui64vNV)
|
||||
#define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT)
|
||||
#define glVertexAttribL4d MANGLE(VertexAttribL4d)
|
||||
#define glVertexAttribL4dvEXT MANGLE(VertexAttribL4dvEXT)
|
||||
#define glVertexAttribL4dv MANGLE(VertexAttribL4dv)
|
||||
#define glVertexAttribL4i64NV MANGLE(VertexAttribL4i64NV)
|
||||
#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV)
|
||||
#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV)
|
||||
#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV)
|
||||
#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV)
|
||||
#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT)
|
||||
#define glVertexAttribLPointer MANGLE(VertexAttribLPointer)
|
||||
#define glVertexAttribP1ui MANGLE(VertexAttribP1ui)
|
||||
#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv)
|
||||
#define glVertexAttribP2ui MANGLE(VertexAttribP2ui)
|
||||
#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv)
|
||||
#define glVertexAttribP3ui MANGLE(VertexAttribP3ui)
|
||||
#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
|
||||
#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
|
||||
#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
|
||||
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
|
||||
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
|
||||
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
|
||||
|
|
@ -1868,6 +2185,12 @@
|
|||
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
|
||||
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
|
||||
#define glVertexFormatNV MANGLE(VertexFormatNV)
|
||||
#define glVertexP2ui MANGLE(VertexP2ui)
|
||||
#define glVertexP2uiv MANGLE(VertexP2uiv)
|
||||
#define glVertexP3ui MANGLE(VertexP3ui)
|
||||
#define glVertexP3uiv MANGLE(VertexP3uiv)
|
||||
#define glVertexP4ui MANGLE(VertexP4ui)
|
||||
#define glVertexP4uiv MANGLE(VertexP4uiv)
|
||||
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
|
||||
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
|
||||
#define glVertexPointer MANGLE(VertexPointer)
|
||||
|
|
@ -1913,6 +2236,9 @@
|
|||
#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV)
|
||||
#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV)
|
||||
#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV)
|
||||
#define glViewportArrayv MANGLE(ViewportArrayv)
|
||||
#define glViewportIndexedf MANGLE(ViewportIndexedf)
|
||||
#define glViewportIndexedfv MANGLE(ViewportIndexedfv)
|
||||
#define glViewport MANGLE(Viewport)
|
||||
#define glWaitSync MANGLE(WaitSync)
|
||||
#define glWeightbvARB MANGLE(WeightbvARB)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue