mesa/src/broadcom/compiler
Juan A. Suarez Romero dc40157888 broadcom/compiler: emit TMU flush before a jump
Like in the case of emitting a block, process pending TMU operations
before a jump is executed.

Fixes dEQP-VK.graphicsfuzz.stable-binarysearch-tree-nested-if-and-conditional.

Fixes: 197090a3fc ("broadcom/compiler: implement pipelining for general
TMU operations")

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11971>
2021-07-20 10:15:21 +00:00
..
meson.build broadcom/compiler: add a constant alu optimization pass 2021-02-23 08:08:01 +00:00
nir_to_vir.c broadcom/compiler: emit TMU flush before a jump 2021-07-20 10:15:21 +00:00
qpu_schedule.c broadcom/compiler: fix add vs. mul 2021-07-12 11:54:03 +00:00
qpu_validate.c broadcom/compiler: don't check for GFXH-1633 on V3D 4.2.x 2021-02-12 08:24:21 +00:00
v3d33_tex.c broadcom/compiler: support pipelining of tex instructions 2021-02-04 10:33:10 +00:00
v3d33_vpm_setup.c broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file. 2018-01-12 21:56:24 -08:00
v3d40_tex.c broadcom/compiler: Add a v3d_compile argument to vir_set_[pu]f 2021-02-12 07:05:33 +00:00
v3d_compiler.h broadcom/compiler: implement gl_PrimitiveID in FS without a GS 2021-07-14 12:05:56 +00:00
v3d_nir_lower_image_load_store.c nir: Make nir_ssa_def_rewrite_uses_after take an SSA value 2021-03-08 16:59:55 +00:00
v3d_nir_lower_io.c v3d: use intrinsic builders 2021-01-06 14:34:41 +00:00
v3d_nir_lower_line_smooth.c v3d: use intrinsic builders 2021-01-06 14:34:41 +00:00
v3d_nir_lower_logic_ops.c broadcom/compiler: consider RT component size when lowering logic ops in Vulkan 2021-05-18 11:28:17 +00:00
v3d_nir_lower_robust_buffer_access.c v3dv: don't lower vulkan resource index result to scalar 2021-06-10 05:47:29 +00:00
v3d_nir_lower_scratch.c nir: Make nir_ssa_def_rewrite_uses take an SSA value 2021-03-08 16:59:55 +00:00
v3d_nir_lower_txf_ms.c v3d: Use nir_shader_lower_instructions() for txf_ms lowering. 2019-07-18 11:28:56 -07:00
vir.c broadcom/compiler: implement gl_PrimitiveID in FS without a GS 2021-07-14 12:05:56 +00:00
vir_dump.c broadcom/compiler: use signed pointers for packed condition 2021-04-12 15:22:05 +00:00
vir_live_variables.c util/hash_table: update users to use new optimal integer hash functions 2020-01-23 17:06:57 +00:00
vir_opt_constant_alu.c broadcom/compiler: optimize constant vfpack 2021-03-22 12:17:13 +00:00
vir_opt_copy_propagate.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_opt_dead_code.c broadcom/compiler: drop the destination for unused ldunifa 2021-03-04 09:00:15 +01:00
vir_opt_redundant_flags.c v3d: fix checking twice auf flag 2019-06-13 11:45:18 +02:00
vir_opt_small_immediates.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_register_allocate.c v3d: Use the ra_alloc_contig_reg_class() function to speed up RA. 2021-06-04 19:08:57 +00:00
vir_to_qpu.c broadcom/compiler: add a NOP count stat to shader-db 2021-03-31 05:51:22 +00:00