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v3d: Use nir_shader_lower_instructions() for txf_ms lowering.
Cuts out a bunch of boilerplate. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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1 changed files with 16 additions and 26 deletions
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@ -34,12 +34,10 @@
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#define V3D_MAX_SAMPLES 4
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static void
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vc4_nir_lower_txf_ms_instr(struct v3d_compile *c, nir_builder *b,
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nir_tex_instr *instr)
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static nir_ssa_def *
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v3d_nir_lower_txf_ms_instr(nir_builder *b, nir_instr *in_instr, void *data)
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{
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if (instr->op != nir_texop_txf_ms)
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return;
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nir_tex_instr *instr = nir_instr_as_tex(in_instr);
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b->cursor = nir_before_instr(&instr->instr);
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@ -66,30 +64,22 @@ vc4_nir_lower_txf_ms_instr(struct v3d_compile *c, nir_builder *b,
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nir_tex_instr_remove_src(instr, sample_index);
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instr->op = nir_texop_txf;
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instr->sampler_dim = GLSL_SAMPLER_DIM_2D;
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return NIR_LOWER_INSTR_PROGRESS;
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}
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static bool
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v3d_nir_lower_txf_ms_filter(const nir_instr *instr, const void *data)
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{
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return (instr->type == nir_instr_type_tex &&
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nir_instr_as_tex(instr)->op == nir_texop_txf_ms);
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}
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void
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v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c)
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{
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nir_foreach_function(function, s) {
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if (!function->impl)
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continue;
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nir_builder b;
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nir_builder_init(&b, function->impl);
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_tex)
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continue;
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vc4_nir_lower_txf_ms_instr(c, &b,
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nir_instr_as_tex(instr));
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}
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}
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nir_metadata_preserve(function->impl,
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nir_metadata_block_index |
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nir_metadata_dominance);
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}
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nir_shader_lower_instructions(s,
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v3d_nir_lower_txf_ms_filter,
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v3d_nir_lower_txf_ms_instr,
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NULL);
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}
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