mesa/src/broadcom/vulkan
Iago Toral Quiroga db737a082a v3dv: honor VkPipelineDepthStencilStateCreateInfo::depthWriteEnable
Fixes:
dEQP-VK.renderpass.suballocation.subpass_dependencies.separate_channels.d24_unorm_s8_uint

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:33 +00:00
..
.dir-locals.el v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
.editorconfig v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
meson.build v3dv: add v3dv_limits file 2020-10-13 21:21:32 +00:00
v3d_tiling.c v3dv: implement vkCreateImage 2020-10-13 21:21:25 +00:00
v3dv_bo.c v3dv/bo: add dump stats info 2020-10-13 21:21:31 +00:00
v3dv_bo.h v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_cl.c v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_cl.h v3dv/descriptor: use descriptor pool bo for image/samplers 2020-10-13 21:21:30 +00:00
v3dv_cmd_buffer.c v3dv/cmd_buffer: set instance id to 0 at start of tile 2020-10-13 21:21:33 +00:00
v3dv_debug.c v3dv/debug: add v3dv_debug 2020-10-13 21:21:25 +00:00
v3dv_debug.h v3dv/debug: add v3dv_print_v3d_key 2020-10-13 21:21:33 +00:00
v3dv_descriptor_set.c v3dv/descriptor: remove v3dv_descriptor_map_get_image_view 2020-10-13 21:21:32 +00:00
v3dv_device.c v3dv: hook up robust buffer access 2020-10-13 21:21:33 +00:00
v3dv_entrypoints_gen.py v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
v3dv_extensions.py v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
v3dv_extensions_gen.py v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
v3dv_formats.c v3dv/formats: properly return unsupported for 1D compressed textures 2020-10-13 21:21:33 +00:00
v3dv_icd.py v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
v3dv_image.c v3dv: fix sampling from stencil aspect of a combined depth/stencil image 2020-10-13 21:21:33 +00:00
v3dv_limits.h v3dv: add v3dv_limits file 2020-10-13 21:21:32 +00:00
v3dv_meta_clear.c v3dv: fix color clear pipeline destruction for 32-bit architectures 2020-10-13 21:21:33 +00:00
v3dv_meta_copy.c v3dv/meta_copy: handle mirroring z component bliting 3D images 2020-10-13 21:21:33 +00:00
v3dv_pass.c v3dv: handle multisample resolves for formats that don't support TLB resolves 2020-10-13 21:21:32 +00:00
v3dv_pipeline.c v3dv: honor VkPipelineDepthStencilStateCreateInfo::depthWriteEnable 2020-10-13 21:21:33 +00:00
v3dv_pipeline_cache.c v3dv/pipeline: when looking for a variant, check first current variant 2020-10-13 21:21:32 +00:00
v3dv_private.h v3dv: hook up robust buffer access 2020-10-13 21:21:33 +00:00
v3dv_query.c v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_queue.c v3dv: consider MSAA when computing frame tiling 2020-10-13 21:21:32 +00:00
v3dv_uniforms.c broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE to QUNIFORM_GET_SSBO_SIZE 2020-10-13 21:21:33 +00:00
v3dv_util.c v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
v3dv_wsi.c v3dv: signal semaphore/fence if needed after acquiring a swapchain image 2020-10-13 21:21:33 +00:00
v3dv_wsi_x11.c v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
vk_format_info.h v3dv: fix blitting of signed integer formats 2020-10-13 21:21:32 +00:00