mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-31 22:50:08 +01:00
read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
V3: Fix setting of data.location for struct AoA UBO members
V2: Handle arrays of arrays in the same way structures are handled
The ARB_arrays_of_arrays spec doesn't give very many details on how
AoA uniforms are intended to be implemented. However in the
ARB_program_interface_query spec there are details that show AoA are
intended to be handled in a similar way to structs.
Issues 7 from the ARB_program_interface_query spec:
We define rules consistent with our enumeration rules for
other complex types. For existing one-dimensional arrays, we enumerate
a single entry if the array is an array of basic types, or separate
entries for each array element if the array is an array of structures.
We follow similar rules here. For a uniform array such as:
uniform vec4 a[5][4][3];
we enumerate twenty different entries ("a[0][0][0]" through
"a[4][3][0]"), each of which is treated as an array with three elements.
This is morally equivalent to what you'd get if you worked around the
limitation in current GLSL via:
struct ArrayBottom { vec4 c[3]; };
struct ArrayMid { ArrayBottom b[3]; };
uniform ArrayMid a[5];
which would enumerate "a[0].b[0].c[0]" through "a[4].b[3].c[0]".
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
||
|---|---|---|
| bin | ||
| docs | ||
| doxygen | ||
| include | ||
| m4 | ||
| scons | ||
| src | ||
| .dir-locals.el | ||
| .gitattributes | ||
| .gitignore | ||
| Android.common.mk | ||
| Android.mk | ||
| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
| SConstruct | ||
| VERSION | ||
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.