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So we can distinguish lowered tess eval shaders masquerading as hardware vertex shaders from actual software vertex shaders, for determining what stage to pull descriptors. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||