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compiler: add a vs.tes_agx bit
So we can distinguish lowered tess eval shaders masquerading as hardware vertex shaders from actual software vertex shaders, for determining what stage to pull descriptors. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
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@ -389,6 +389,9 @@ typedef struct shader_info {
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*/
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uint8_t blit_sgprs_amd:4;
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/* Software TES executing as HW VS */
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bool tes_agx:1;
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/* True if the shader writes position in window space coordinates pre-transform */
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bool window_space_position:1;
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