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Using NaN doesn't usually allow any extra optimizations, and 0 is an inline constant on AMD hw where this opcode is used with undef for fragment shader exports. Foz-DB GFX1201: Totals from 889 (1.11% of 80287) affected shaders: Instrs: 1676365 -> 1676348 (-0.00%) CodeSize: 8827040 -> 8821760 (-0.06%) Latency: 13346728 -> 13346699 (-0.00%) InvThroughput: 1799283 -> 1799262 (-0.00%) Copies: 108125 -> 108102 (-0.02%) VALU: 974875 -> 974852 (-0.00%) Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37552> |
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| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| list.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||