..
.gitignore
progs/glsl: Update ignore
2009-04-19 16:23:49 +01:00
array.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
bitmap.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
brick.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
bump.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
CH06-brick.frag
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
CH06-brick.vert
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
CH11-bumpmap.frag
replace 1.0/sqrt() with inversesqrt()
2008-10-10 12:04:49 -06:00
CH11-bumpmap.vert
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
CH11-toyball.frag
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
CH11-toyball.vert
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
CH18-mandel.frag
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
CH18-mandel.vert
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
convolution.frag
mesa: added glsl/convolutions test from gallium branch
2008-08-16 09:34:12 -06:00
convolution.vert
mesa: added glsl/convolutions test from gallium branch
2008-08-16 09:34:12 -06:00
convolutions.c
progs/glsl: compile with scons and glew
2009-06-29 14:15:08 +01:00
cubemap.frag
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
deriv.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
fragcoord.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
identity.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
linktest.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
Makefile
prog/glsl: fix Makefile for samplers_array.
2009-09-07 12:37:54 +10:00
mandelbrot.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
multinoise.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
multitex.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
multitex.frag
undo accidental changes to multitex.frag shader
2008-11-10 12:39:36 -07:00
multitex.vert
demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
2009-02-02 16:51:45 -07:00
noise.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
noise2.c
demos: move glslnoise.c demo to glsl/noise2.c
2009-04-18 12:54:27 -06:00
pointcoord.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
points.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
reflect.vert
demos: set 4th component of texcoord to 1.0
2009-07-10 13:09:09 -06:00
samplers.c
progs/glsl: change samplers.c to better test sampler/texture indexing
2009-08-26 11:53:25 -06:00
SConscript
progs/glsl: compile with scons and glew
2009-06-29 14:15:08 +01:00
shadow_sampler.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
shadowtex.frag
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
simple.vert
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
skinning.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
skinning.frag
added glsl/skinning.c test to test matrix blending/weighting
2008-11-04 16:56:59 -07:00
skinning.vert
added glsl/skinning.c test to test matrix blending/weighting
2008-11-04 16:56:59 -07:00
texaaline.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
texdemo1.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
toyball.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
trirast.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
twoside.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
vert-or-frag-only.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00
vert-tex.c
progs/glsl: finish conversion to GLEW
2009-07-17 13:23:11 -06:00