mesa/src/compiler
Erik Faye-Lund b9ba2c272a glsl: remove ir_state_slot::swizzle
Same story as with the NIR counterpart in the previous commit.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22620>
2023-04-26 05:51:39 +00:00
..
clc clc: add clc_validate_spirv 2023-04-13 02:54:21 +00:00
glsl glsl: remove ir_state_slot::swizzle 2023-04-26 05:51:39 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: remove nir_state_slot::swizzle 2023-04-26 05:51:39 +00:00
spirv spirv: Rework structured control flow handling 2023-04-20 07:02:42 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: Handle nested arrays correctly for computing CL size/alignment 2022-12-02 09:52:44 -08:00
glsl_types.h glsl: Remove the need of _MTX_INITIALIZER_NP by using simple_mtx_t/SIMPLE_MTX_INITIALIZER 2022-11-09 04:38:28 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c nir: handle all varying slots in gl_varying_slot_name_for_stage 2023-04-19 21:42:11 +00:00
shader_enums.h nir, spirv: Add support for VK_EXT_fragment_density_map 2023-04-04 13:14:35 +00:00
shader_info.h nir, spirv: Add support for VK_EXT_fragment_density_map 2023-04-04 13:14:35 +00:00