nir: handle all varying slots in gl_varying_slot_name_for_stage

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21861>
This commit is contained in:
Marek Olšák 2023-03-11 00:26:38 -05:00 committed by Marge Bot
parent 988545002e
commit f11118a36b

View file

@ -250,8 +250,56 @@ gl_varying_slot_name_for_stage(gl_varying_slot slot, gl_shader_stage stage)
ENUM(VARYING_SLOT_VAR29),
ENUM(VARYING_SLOT_VAR30),
ENUM(VARYING_SLOT_VAR31),
ENUM(VARYING_SLOT_PATCH0),
ENUM(VARYING_SLOT_PATCH1),
ENUM(VARYING_SLOT_PATCH2),
ENUM(VARYING_SLOT_PATCH3),
ENUM(VARYING_SLOT_PATCH4),
ENUM(VARYING_SLOT_PATCH5),
ENUM(VARYING_SLOT_PATCH6),
ENUM(VARYING_SLOT_PATCH7),
ENUM(VARYING_SLOT_PATCH8),
ENUM(VARYING_SLOT_PATCH9),
ENUM(VARYING_SLOT_PATCH10),
ENUM(VARYING_SLOT_PATCH11),
ENUM(VARYING_SLOT_PATCH12),
ENUM(VARYING_SLOT_PATCH13),
ENUM(VARYING_SLOT_PATCH14),
ENUM(VARYING_SLOT_PATCH15),
ENUM(VARYING_SLOT_PATCH16),
ENUM(VARYING_SLOT_PATCH17),
ENUM(VARYING_SLOT_PATCH18),
ENUM(VARYING_SLOT_PATCH19),
ENUM(VARYING_SLOT_PATCH20),
ENUM(VARYING_SLOT_PATCH21),
ENUM(VARYING_SLOT_PATCH22),
ENUM(VARYING_SLOT_PATCH23),
ENUM(VARYING_SLOT_PATCH24),
ENUM(VARYING_SLOT_PATCH25),
ENUM(VARYING_SLOT_PATCH26),
ENUM(VARYING_SLOT_PATCH27),
ENUM(VARYING_SLOT_PATCH28),
ENUM(VARYING_SLOT_PATCH29),
ENUM(VARYING_SLOT_PATCH30),
ENUM(VARYING_SLOT_PATCH31),
ENUM(VARYING_SLOT_VAR0_16BIT),
ENUM(VARYING_SLOT_VAR1_16BIT),
ENUM(VARYING_SLOT_VAR2_16BIT),
ENUM(VARYING_SLOT_VAR3_16BIT),
ENUM(VARYING_SLOT_VAR4_16BIT),
ENUM(VARYING_SLOT_VAR5_16BIT),
ENUM(VARYING_SLOT_VAR6_16BIT),
ENUM(VARYING_SLOT_VAR7_16BIT),
ENUM(VARYING_SLOT_VAR8_16BIT),
ENUM(VARYING_SLOT_VAR9_16BIT),
ENUM(VARYING_SLOT_VAR10_16BIT),
ENUM(VARYING_SLOT_VAR11_16BIT),
ENUM(VARYING_SLOT_VAR12_16BIT),
ENUM(VARYING_SLOT_VAR13_16BIT),
ENUM(VARYING_SLOT_VAR14_16BIT),
ENUM(VARYING_SLOT_VAR15_16BIT),
};
STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
STATIC_ASSERT(ARRAY_SIZE(names) == NUM_TOTAL_VARYING_SLOTS);
return NAME(slot);
}