mesa/src
Timothy Arceri d8855d66f4 glsl: simplify buffer block resource limit checking
This changes the code to use the buffer counts stored for each stage
rather than counting from scratch. It also moves the checks outside
of the for loop which means we now just get a single link error
message if we go over the max rather than X error messages where X
is the number we have exceeded the max by.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-02 17:10:56 +11:00
..
compiler glsl: simplify buffer block resource limit checking 2016-04-02 17:10:56 +11:00
egl egl: android: enable EGL_FRAMEBUFFER_TARGET_ANDROID and EGL_RECORDABLE_ANDROID 2016-04-01 13:45:13 +01:00
gallium gallium: distinguish between shader IR in get_compute_param 2016-04-02 01:51:13 +02:00
gbm gbm: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest
hgl
loader dri: add backbuffer use flag 2016-03-09 15:02:25 +01:00
mapi mesa: add GL_OES/EXT_draw_buffers_indexed support 2016-03-31 21:12:49 -04:00
mesa glsl: Fix prorgram interface query locations biasing for SSO. 2016-04-01 22:05:20 -07:00
util util/bitset: Allow iterating over const bitsets 2016-03-24 15:20:44 -07:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00