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cso_cache
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gallium: add typedef pipe_draw_func matching the draw_vbo signature and use it
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2023-12-10 06:20:14 +00:00 |
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draw
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meson: always define {,DRAW_}LLVM_AVAILABLE one way or the other
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2023-12-24 10:01:39 +00:00 |
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driver_ddebug
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gallium: remove start_slot parameter from pipe_context::set_vertex_buffers
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2023-08-11 06:37:22 +00:00 |
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driver_noop
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gallium: remove start_slot parameter from pipe_context::set_vertex_buffers
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2023-08-11 06:37:22 +00:00 |
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driver_trace
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pipe: Extend get_feedback with additional metadata
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2023-11-20 17:18:59 +00:00 |
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gallivm
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lp: make sure 0xff is unsigned before shifting it past signed int range
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2023-11-27 09:51:01 +00:00 |
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hud
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cso: inline cso_get_pipe_context
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2023-12-10 06:20:13 +00:00 |
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indices
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util: include "util/compiler.h" instead of "pipe/p_compiler.h"
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2023-06-27 18:18:30 +08:00 |
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nir
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meson: always define {,DRAW_}LLVM_AVAILABLE one way or the other
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2023-12-24 10:01:39 +00:00 |
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pipe-loader
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pipe-loader: add pipe_loader_get_compatible_render_capable_device_fd()
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2023-10-17 20:31:13 +00:00 |
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pipebuffer
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gallium/auxiliary: Fix pb_bufmgr_slab.c leak
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2023-11-20 17:18:59 +00:00 |
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postprocess
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gallium: move vertex stride to CSO
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2023-08-14 01:23:25 +00:00 |
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renderonly
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kmsro: assert that scanout refcount is larger than 0
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2023-07-05 12:10:18 +00:00 |
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rtasm
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util: include "util/compiler.h" instead of "pipe/p_compiler.h"
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2023-06-27 18:18:30 +08:00 |
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target-helpers
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asahi: Add scaffolding for supporting driconf options
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2023-09-05 18:50:34 +00:00 |
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tessellator
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compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
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2023-06-03 03:29:03 +00:00 |
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tgsi
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treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim
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2023-10-26 09:35:04 +00:00 |
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translate
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util: include "util/compiler.h" instead of "pipe/p_compiler.h"
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2023-06-27 18:18:30 +08:00 |
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util
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gallium: fix util_clamp_color type confusion
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2023-12-12 19:44:35 -04:00 |
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vl
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vl_winsys_win32: call winsys->destroy(winsys) in error conditions
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2023-12-06 03:58:53 +00:00 |
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meson.build
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gallium/auxiliary/vl: NIR compute shaders
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2023-11-15 16:06:38 +00:00 |