We've copied the signature too many times already. This will also be used
more.
It intentionally deviates from the name by not including the "_vbo" part.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26619>
Currently, we have:
- cso_context_base is the base class, but cso_context is passed to functions
- cso_context is the derived class
Change:
- cso_context to become the base class, and is passed to functions
- cso_context_priv to become the derived class.
mesa/main will need to access the base class directly.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26619>
useful for nir-based gallium meta, we have a tgsi equivalent already.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26272>
The code in `emit_load_var` that will attempt to read indirect inputs
expects the entire array of inputs to be there. Additionally the code
that populates `bld->inputs_array` will populate the array using the count
of `inputs_read`, without ensuring the inputs it copies are the ones read.
This change populates `bld->inputs_array` with the entire contents of bld->inputs
so indirect reads will always match up.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26153>
Remove drawn area check and instead adjust grid layout so that this check
is not needed.
Change crop_x/crop_y from int to float to avoid converting it in shaders,
also all shaders now supports cropping.
Acked-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25562>
In the case `if (var)` is false, the value will still be used but uninitialized.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26067>
if a texture is provably idle, either by never having been used or
by exhaustively checking usage data, a texture subdata can occur
without any synchronization
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25624>
In function ‘generate_clipmask’,
inlined from ‘draw_llvm_generate’ at ../src/gallium/auxiliary/draw/draw_llvm.c:1975:24:
../src/gallium/auxiliary/draw/draw_llvm.c:1302:25: warning: ‘sum’ may be used uninitialized [-Wmaybe-uninitialized]
1302 | sum = lp_build_fmuladd(builder, planes,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1303 | (LLVMValueRef[]){cv_x, cv_y, cv_z, cv_w}[i], sum);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/gallium/auxiliary/draw/draw_llvm.c: In function ‘draw_llvm_generate’:
../src/gallium/auxiliary/draw/draw_llvm.c:1149:44: note: ‘sum’ was declared here
1149 | LLVMValueRef plane1, planes, plane_ptr, sum;
| ^~~
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25884>
Tessellation shader which are using indirect
addressing for tesslevels e.g
gl_TessLevelOuter[gl_InvocationID] = tessLevelOuter;
are crashing because gl_TessLevelOuter is now a
compact array variable and nir expects a constant
array index into the compact array variable.
This patch handles such cases.
This fixes MR 21940
Fixes: 84006587d7 ("glsl: Delete the lower_tess_level pass.")
Tested with glretrace
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25773>
We have competent lowering in NIR already available.
Drivers exposing CAP_DOUBLES but not SHADER_CAP_DROUND:
- d3d12 (NIR lowers ~0 if the underlying impl doesn't do floats)
- svga (Now sets the NIR lowering options)
- softpipe (Doesn't do GL4 so you can't use doubles anyway)
- llvmpipe (Lowers dround_even in NIR and passees the rest through
successfully)
- zink (NIR lowers ~0 if the underlying impl doesn't do floats,
otherwise passes things through successfully, except needed
dround_even lowering to avoid lavapipe regression with
native doubles)
- r600 (sets NIR rounding lowering flags, and lowers all fsign)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
Most drivers that can expose GL4 were claiming the cap anyway (llvmpipe,
softpipe, zink, iris, nvc0, radeonsi, r600, freedreno, d3d12), and just
doing lowering in NIR if nessary.
crocus was only claiming the cap for gen8, but the backend compiler
enables NIR lowering regardless.
svga is the only other GL4 driver that didn't set it, and we can just set
the NIR lowering flag.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
pipe_loader_get_compatible_render_capable_device_fd() receives the fd of
a KMS-only platform device, find a compatible render-only device that is
available and returns the fd of its DRM render node.
This function will be helpful to fix a long standing issue that is
preventing us to add support for EGL_EXT_device_drm_render_node for
split display/render SoCs. And it will also help KMSRO to select a
render-only driver that we are sure that is compatible, because
currently KMSRO uses whatever render-only driver is available.
In sort, in the EGL GBM platform case, the GBM device may be created
with a KMS-only device. The information of what render driver will be
selected by KMSRO is not available before creating the EGLDevice global
list. Without this information we don't have a render node to use in the
EGL_EXT_device_drm_render_node query. We've tried to fix this before,
but failed. See [1-2].
For the moment, this function only works for platform KMS-only devices.
For other types of KMS-only devices, we'll need to add more heuristics.
[1] Detailed explanation of the issue:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/5591
[2] Previous attempt to fix:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12796
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24825>
Rusticl needs to be able to create a zink_screen on all renderer nodes.
This adds the infrastructure of doing so.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24839>
First, we need to give the parent_instr field a unique name to be able to
replace with a helper. We have parent_instr fields for both nir_src and
nir_def, so let's rename nir_src::parent_instr in preparation for rework.
This was done with a combination of sed and manual fix-ups.
Then we use semantic patches plus manual fixups:
@@
expression s;
@@
-s->renamed_parent_instr
+nir_src_parent_instr(s)
@@
expression s;
@@
-s.renamed_parent_instr
+nir_src_parent_instr(&s)
@@
expression s;
@@
-s->parent_if
+nir_src_parent_if(s)
@@
expression s;
@@
-s.renamed_parent_if
+nir_src_parent_if(&s)
@@
expression s;
@@
-s->is_if
+nir_src_is_if(s)
@@
expression s;
@@
-s.is_if
+nir_src_is_if(&s)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
util_draw_user_vertex_buffer no longer works with u_vbuf.
Add util_draw_user_vertices that does the right thing and use it.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25389>
Don't map the buffer in vl_compositor_set_csc_matrix.
This avoids mapping the buffer twice with compute shaders.
Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>
This reverts commit ef0d92459c and instead removes the y coordinate
divide by two in weave shaders. The scale ratio now works correctly
with interlaced input.
Also remove the YUV to YUV bob shader and reuse the progressive shader
for bob deinterlacing, same as in YUV to RGB case (video_buffer shader).
Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>
Compared to fragment shader that was being used before, it supports
chroma location and fixes wrong color at right/bottom edge when scaling.
Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>