mesa/src/compiler
Jason Ekstrand 12fa219768 nir/opt_large_constants: Handle generic pointers
We already throw out any variables which may have a complex use so we
just need to make sure that our mode checks don't assert if we have a
deref which may_be but not must_be nir_var_function_temp.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9068>
2021-02-17 03:59:25 +00:00
..
glsl glsl: fix leak in gl_nir_link_uniform_blocks 2021-02-11 14:20:22 +10:00
nir nir/opt_large_constants: Handle generic pointers 2021-02-17 03:59:25 +00:00
spirv spirv: Delete the impl for prototype-only functions 2021-02-16 20:50:51 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk android: spirv: fix '::' typo in gen rules 2020-12-08 22:44:23 +01:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl: Initialize glsl_type member name. 2020-12-16 19:31:25 -08:00
glsl_types.h glsl: Fix typos in comments. 2020-12-16 02:19:56 +00:00
Makefile.sources compiler/nir: add texcoord replace lowering pass 2021-01-25 17:32:33 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl util: Move xxd.py to util 2020-10-07 21:52:04 +00:00
SConscript.nir nir: use a single canonical list of intrinsic indices 2020-11-26 17:50:38 +00:00
SConscript.spirv scons: fix SPIR-V -> NIR build 2020-10-13 16:53:10 +01:00
shader_enums.c compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_enums.h compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_info.h compiler, nir: Add and set barrier metadata 2021-02-12 01:37:05 +00:00