compiler: Drop now unused gl_varying_slot_name()

There's reuse of values depending on the stage, so a function that
just takes the value might produce invalid results.  All the codebase
was already changed to use the gl_varying_slot_name_for_stage()
instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8998>
This commit is contained in:
Caio Marcelo de Oliveira Filho 2021-02-11 12:35:44 -08:00 committed by Marge Bot
parent b5716cadc5
commit a36d5bf11b
2 changed files with 5 additions and 10 deletions

View file

@ -155,8 +155,11 @@ gl_vert_attrib_name(gl_vert_attrib attrib)
}
const char *
gl_varying_slot_name(gl_varying_slot slot)
gl_varying_slot_name_for_stage(gl_varying_slot slot, gl_shader_stage stage)
{
if (stage != MESA_SHADER_FRAGMENT && slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE)
return "VARYING_SLOT_PRIMITIVE_SHADING_RATE";
static const char *names[] = {
ENUM(VARYING_SLOT_POS),
ENUM(VARYING_SLOT_COL0),
@ -227,14 +230,6 @@ gl_varying_slot_name(gl_varying_slot slot)
return NAME(slot);
}
const char *
gl_varying_slot_name_for_stage(gl_varying_slot slot, gl_shader_stage stage)
{
if (stage != MESA_SHADER_FRAGMENT && slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE)
return "VARYING_SLOT_PRIMITIVE_SHADING_RATE";
return gl_varying_slot_name(slot);
}
const char *
gl_system_value_name(gl_system_value sysval)
{

View file

@ -253,6 +253,7 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
* - vertResults (in prog_print.c's arb_output_attrib_string())
* - fragAttribs (in prog_print.c's arb_input_attrib_string())
* - _mesa_varying_slot_in_fs()
* - _mesa_varying_slot_name_for_stage()
*/
typedef enum
{
@ -332,7 +333,6 @@ typedef enum
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
const char *gl_varying_slot_name(gl_varying_slot slot);
const char *gl_varying_slot_name_for_stage(gl_varying_slot slot,
gl_shader_stage stage);