mesa/src/broadcom
Juan A. Suarez Romero 01aafb2859 v3d: force alpha to 1 when rendering RGBX formats
This adds an enum to the load tile buffer that forces the alpha channel
to be set to 1. This will be required later to load RGBX formats.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
..
cle v3d: force alpha to 1 when rendering RGBX formats 2020-12-09 12:25:31 +00:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3d/limits: add line width and point size limits 2020-10-13 21:21:33 +00:00
compiler nir: Add a halt instruction type 2020-11-25 05:37:09 +00:00
drm-shim v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
qpu broadcom/qpu_instr: wait is not a read or write vpm instruction 2020-08-31 15:02:42 +02:00
simulator v3d/simulator: add v3d_simulator_get_mem_size 2020-10-13 21:21:33 +00:00
vulkan v3dv: fix early return from failed drmGetMagic 2020-12-02 17:00:28 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00