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Without this the build breaks with: FAILED: src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o cc -Isrc/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha -Isrc/amd/vulkan -I../src/amd/vulkan -Isrc/../include -I../src/../include -Isrc -I../src -Isrc/mapi -I../src/mapi -Isrc/mesa -I../src/mesa -I../src/gallium/include -Isrc/gallium/auxiliary -I../src/gallium/auxiliary -Isrc/amd -I../src/amd -Isrc/amd/common -I../src/amd/common -Isrc/compiler -I../src/compiler -Isrc/vulkan/util -I../src/vulkan/util -Isrc/vulkan/wsi -I../src/vulkan/wsi -Isrc/compiler/nir -I../src/compiler/nir -I/usr/include -I/usr/include/libdrm -fdiagnostics-color=always -pipe -D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch -std=c99 -O2 -g '-DVERSION="18.3.0-rc5"' -DPACKAGE_VERSION=VERSION '-DPACKAGE_BUGREPORT="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa"' -DGLX_USE_TLS -DHAVE_ST_VDPAU -DENABLE_ST_OMX_BELLAGIO=0 -DENABLE_ST_OMX_TIZONIA=0 -DHAVE_X11_PLATFORM -DGLX_INDIRECT_RENDERING -DGLX_DIRECT_RENDERING -DGLX_USE_DRM -DHAVE_DRM_PLATFORM -DENABLE_SHADER_CACHE -DHAVE___BUILTIN_BSWAP32 -DHAVE___BUILTIN_BSWAP64 -DHAVE___BUILTIN_CLZ -DHAVE___BUILTIN_CLZLL -DHAVE___BUILTIN_CTZ -DHAVE___BUILTIN_EXPECT -DHAVE___BUILTIN_FFS -DHAVE___BUILTIN_FFSLL -DHAVE___BUILTIN_POPCOUNT -DHAVE___BUILTIN_POPCOUNTLL -DHAVE___BUILTIN_UNREACHABLE -DHAVE_FUNC_ATTRIBUTE_CONST -DHAVE_FUNC_ATTRIBUTE_FLATTEN -DHAVE_FUNC_ATTRIBUTE_MALLOC -DHAVE_FUNC_ATTRIBUTE_PURE -DHAVE_FUNC_ATTRIBUTE_UNUSED -DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT -DHAVE_FUNC_ATTRIBUTE_WEAK -DHAVE_FUNC_ATTRIBUTE_FORMAT -DHAVE_FUNC_ATTRIBUTE_PACKED -DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL -DHAVE_FUNC_ATTRIBUTE_VISIBILITY -DHAVE_FUNC_ATTRIBUTE_ALIAS -DHAVE_FUNC_ATTRIBUTE_NORETURN -DUSE_SSE41 -DUSE_GCC_ATOMIC_BUILTINS -DUSE_X86_64_ASM -DMAJOR_IN_SYSMACROS -DHAVE_SYS_SYSCTL_H -DHAVE_LINUX_FUTEX_H -DHAVE_ENDIAN_H -DHAVE_DLFCN_H -DHAVE_STRTOF -DHAVE_MKOSTEMP -DHAVE_POSIX_MEMALIGN -DHAVE_TIMESPEC_GET -DHAVE_MEMFD_CREATE -DHAVE_STRTOD_L -DHAVE_DLADDR -DHAVE_DL_ITERATE_PHDR -DHAVE_ZLIB -DHAVE_PTHREAD -DHAVE_PTHREAD_SETAFFINITY -DHAVE_LIBDRM -DHAVE_LLVM=0x0600 -DMESA_LLVM_VERSION_PATCH=1 -DHAVE_WAYLAND_PLATFORM -DWL_HIDE_DEPRECATED -DHAVE_DRI3 -DHAVE_DRI3_MODIFIERS -Werror=implicit-function-declaration -Werror=missing-prototypes -Werror=return-type -fno-math-errno -fno-trapping-math -Wno-missing-field-initializers -Wno-format-truncation -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -DNDEBUG -fPIC -pthread -D__STDC_FORMAT_MACROS -D_GNU_SOURCE -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -fvisibility=hidden -Wno-override-init -DVK_USE_PLATFORM_XCB_KHR -DVK_USE_PLATFORM_XLIB_KHR -DVK_USE_PLATFORM_WAYLAND_KHR -DVK_USE_PLATFORM_DISPLAY_KHR -DVK_USE_PLATFORM_XLIB_XRANDR_EXT -MD -MQ 'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o' -MF 'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o.d' -o 'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o' -c ../src/amd/vulkan/radv_pipeline.c In file included from ../src/vulkan/util/vk_alloc.h:29, from ../src/amd/vulkan/radv_private.h:52, from ../src/amd/vulkan/radv_debug.h:27, from ../src/amd/vulkan/radv_pipeline.c:30: ../src/../include/vulkan/vulkan.h:54:10: fatal error: wayland-client.h: Datei oder Verzeichnis nicht gefunden #include <wayland-client.h> ^~~~~~~~~~~~~~~~~~ compilation terminated. The above command misses the include directory for wayland: -I/usr/include/wayland The missing include is contained in the (until now) unused radv_deps: if with_platform_wayland radv_deps += dep_wayland_client radv_flags += '-DVK_USE_PLATFORM_WAYLAND_KHR' libradv_files += files('radv_wsi_wayland.c') endif Fixes: |
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| bin | ||
| build-support | ||
| docs | ||
| doxygen | ||
| include | ||
| m4 | ||
| scons | ||
| scripts | ||
| src | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .mailmap | ||
| .travis.yml | ||
| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| REVIEWERS | ||
| SConstruct | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build status
------------
Travis:
.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
:target: https://travis-ci.org/mesa3d/mesa
Appveyor:
.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
:target: https://ci.appveyor.com/project/mesa3d/mesa
Coverity:
.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
:target: https://scan.coverity.com/projects/mesa
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.