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We keep this separate from the other lowering infrastructure because there's no semantic IO involved here, just byte offsets. Also, it needs to run after nir_lower_mem_access_bit_sizes, which means it needs to be run from brw_postprocess_opts. But we can't do the mesh URB lowering there because that doesn't have the MUE map. It's not that much code as a separate pass, though. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38918> |
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| .. | ||
| brw | ||
| elk | ||
| brw_device_sha1_gen_c.py | ||
| brw_list.h | ||
| intel_gfx_ver_enum.h | ||
| intel_nir.c | ||
| intel_nir.h | ||
| intel_nir_blockify_uniform_loads.c | ||
| intel_nir_clamp_image_1d_2d_array_sizes.c | ||
| intel_nir_clamp_per_vertex_loads.c | ||
| intel_nir_lower_non_uniform_barycentric_at_sample.c | ||
| intel_nir_lower_non_uniform_resource_intel.c | ||
| intel_nir_lower_printf.c | ||
| intel_nir_lower_shading_rate_output.c | ||
| intel_nir_lower_sparse.c | ||
| intel_nir_opt_peephole_ffma.c | ||
| intel_nir_opt_peephole_imul32x16.c | ||
| intel_nir_tcs_workarounds.c | ||
| intel_prim.h | ||
| intel_shader_enums.h | ||
| meson.build | ||