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TMU configuration parameter 1 configures the sampler for the texture operation. But there are some texture operations that doesn't need a sampler. Skipping the configuration could provide a small perf improvement on OpenGL. On the incoming Vulkan driver, would allow us to avoid to set up an unneeded sampler. Note that we still need to add the sampler configuration parameter if the output is a 32bit, as it is on the sampler where we configure that info. Also, note that for images this is done comparing against a unpacked p1 default. But in order to do that it is needed to go through the code that fills up the unpacked p1. We can skip that too. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4677> |
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| cle | ||
| clif | ||
| common | ||
| compiler | ||
| drm-shim | ||
| qpu | ||
| .editorconfig | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||