mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-07 04:20:18 +01:00
GLvoid was used before in OpenGL but it has changed to just using void. All GLvoids in mesa's state tracker has been changed to void in this patch. Tested this with piglit and no problems were found. No compiler warnings. Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org> Reviewed-by: Brian Paul <brianp@vmware.com>
571 lines
17 KiB
C
571 lines
17 KiB
C
/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Functions for pixel buffer objects and vertex/element buffer objects.
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*/
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#include <inttypes.h> /* for PRId64 macro */
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#include "main/imports.h"
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#include "main/mtypes.h"
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#include "main/arrayobj.h"
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#include "main/bufferobj.h"
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#include "st_context.h"
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#include "st_cb_bufferobjects.h"
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#include "st_debug.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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/**
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* There is some duplication between mesa's bufferobjects and our
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* bufmgr buffers. Both have an integer handle and a hashtable to
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* lookup an opaque structure. It would be nice if the handles and
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* internal structure where somehow shared.
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*/
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static struct gl_buffer_object *
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st_bufferobj_alloc(struct gl_context *ctx, GLuint name)
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{
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struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
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if (!st_obj)
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return NULL;
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_mesa_initialize_buffer_object(ctx, &st_obj->Base, name);
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return &st_obj->Base;
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}
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/**
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* Deallocate/free a vertex/pixel buffer object.
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* Called via glDeleteBuffersARB().
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*/
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static void
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st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
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{
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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assert(obj->RefCount == 0);
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_mesa_buffer_unmap_all_mappings(ctx, obj);
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if (st_obj->buffer)
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pipe_resource_reference(&st_obj->buffer, NULL);
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_mesa_delete_buffer_object(ctx, obj);
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}
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/**
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* Replace data in a subrange of buffer object. If the data range
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* specified by size + offset extends beyond the end of the buffer or
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* if data is NULL, no copy is performed.
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* Called via glBufferSubDataARB().
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*/
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static void
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st_bufferobj_subdata(struct gl_context *ctx,
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GLintptrARB offset,
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GLsizeiptrARB size,
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const void * data, struct gl_buffer_object *obj)
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{
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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/* we may be called from VBO code, so double-check params here */
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assert(offset >= 0);
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assert(size >= 0);
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assert(offset + size <= obj->Size);
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if (!size)
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return;
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/*
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* According to ARB_vertex_buffer_object specification, if data is null,
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* then the contents of the buffer object's data store is undefined. We just
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* ignore, and leave it unchanged.
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*/
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if (!data)
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return;
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if (!st_obj->buffer) {
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/* we probably ran out of memory during buffer allocation */
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return;
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}
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/* Now that transfers are per-context, we don't have to figure out
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* flushing here. Usually drivers won't need to flush in this case
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* even if the buffer is currently referenced by hardware - they
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* just queue the upload as dma rather than mapping the underlying
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* buffer directly.
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*/
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pipe_buffer_write(st_context(ctx)->pipe,
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st_obj->buffer,
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offset, size, data);
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}
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/**
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* Called via glGetBufferSubDataARB().
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*/
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static void
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st_bufferobj_get_subdata(struct gl_context *ctx,
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GLintptrARB offset,
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GLsizeiptrARB size,
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void * data, struct gl_buffer_object *obj)
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{
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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/* we may be called from VBO code, so double-check params here */
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assert(offset >= 0);
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assert(size >= 0);
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assert(offset + size <= obj->Size);
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if (!size)
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return;
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if (!st_obj->buffer) {
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/* we probably ran out of memory during buffer allocation */
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return;
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}
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pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
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offset, size, data);
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}
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/**
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* Allocate space for and store data in a buffer object. Any data that was
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* previously stored in the buffer object is lost. If data is NULL,
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* memory will be allocated, but no copy will occur.
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* Called via ctx->Driver.BufferData().
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* \return GL_TRUE for success, GL_FALSE if out of memory
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*/
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static GLboolean
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st_bufferobj_data(struct gl_context *ctx,
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GLenum target,
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GLsizeiptrARB size,
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const void * data,
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GLenum usage,
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GLbitfield storageFlags,
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struct gl_buffer_object *obj)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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unsigned bind, pipe_usage, pipe_flags = 0;
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if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
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size && st_obj->buffer &&
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st_obj->Base.Size == size &&
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st_obj->Base.Usage == usage &&
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st_obj->Base.StorageFlags == storageFlags) {
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if (data) {
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/* Just discard the old contents and write new data.
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* This should be the same as creating a new buffer, but we avoid
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* a lot of validation in Mesa.
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*/
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struct pipe_box box;
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u_box_1d(0, size, &box);
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pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
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PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
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&box, data, 0, 0);
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return GL_TRUE;
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} else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
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pipe->invalidate_resource(pipe, st_obj->buffer);
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return GL_TRUE;
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}
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}
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st_obj->Base.Size = size;
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st_obj->Base.Usage = usage;
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st_obj->Base.StorageFlags = storageFlags;
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switch (target) {
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case GL_PIXEL_PACK_BUFFER_ARB:
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case GL_PIXEL_UNPACK_BUFFER_ARB:
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bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
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break;
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case GL_ARRAY_BUFFER_ARB:
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bind = PIPE_BIND_VERTEX_BUFFER;
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break;
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case GL_ELEMENT_ARRAY_BUFFER_ARB:
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bind = PIPE_BIND_INDEX_BUFFER;
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break;
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case GL_TEXTURE_BUFFER:
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bind = PIPE_BIND_SAMPLER_VIEW;
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break;
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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bind = PIPE_BIND_STREAM_OUTPUT;
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break;
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case GL_UNIFORM_BUFFER:
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bind = PIPE_BIND_CONSTANT_BUFFER;
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break;
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case GL_DRAW_INDIRECT_BUFFER:
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case GL_PARAMETER_BUFFER_ARB:
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bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
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break;
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case GL_ATOMIC_COUNTER_BUFFER:
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case GL_SHADER_STORAGE_BUFFER:
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bind = PIPE_BIND_SHADER_BUFFER;
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break;
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case GL_QUERY_BUFFER:
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bind = PIPE_BIND_QUERY_BUFFER;
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break;
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default:
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bind = 0;
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}
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/* Set usage. */
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if (st_obj->Base.Immutable) {
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/* BufferStorage */
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if (storageFlags & GL_CLIENT_STORAGE_BIT)
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pipe_usage = PIPE_USAGE_STAGING;
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else
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pipe_usage = PIPE_USAGE_DEFAULT;
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}
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else {
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/* BufferData */
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switch (usage) {
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case GL_STATIC_DRAW:
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case GL_STATIC_COPY:
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default:
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pipe_usage = PIPE_USAGE_DEFAULT;
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break;
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case GL_DYNAMIC_DRAW:
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case GL_DYNAMIC_COPY:
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pipe_usage = PIPE_USAGE_DYNAMIC;
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break;
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case GL_STREAM_DRAW:
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case GL_STREAM_COPY:
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/* XXX: Remove this test and fall-through when we have PBO unpacking
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* acceleration. Right now, PBO unpacking is done by the CPU, so we
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* have to make sure CPU reads are fast.
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*/
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if (target != GL_PIXEL_UNPACK_BUFFER_ARB) {
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pipe_usage = PIPE_USAGE_STREAM;
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break;
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}
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/* fall through */
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case GL_STATIC_READ:
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case GL_DYNAMIC_READ:
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case GL_STREAM_READ:
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pipe_usage = PIPE_USAGE_STAGING;
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break;
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}
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}
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/* Set flags. */
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if (storageFlags & GL_MAP_PERSISTENT_BIT)
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pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
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if (storageFlags & GL_MAP_COHERENT_BIT)
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pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
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pipe_resource_reference( &st_obj->buffer, NULL );
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if (ST_DEBUG & DEBUG_BUFFER) {
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debug_printf("Create buffer size %" PRId64 " bind 0x%x\n",
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(int64_t) size, bind);
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}
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if (size != 0) {
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struct pipe_resource buffer;
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memset(&buffer, 0, sizeof buffer);
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buffer.target = PIPE_BUFFER;
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buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
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buffer.bind = bind;
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buffer.usage = pipe_usage;
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buffer.flags = pipe_flags;
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buffer.width0 = size;
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buffer.height0 = 1;
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buffer.depth0 = 1;
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buffer.array_size = 1;
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if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
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st_obj->buffer =
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screen->resource_from_user_memory(screen, &buffer, (void*)data);
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}
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else {
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st_obj->buffer = screen->resource_create(screen, &buffer);
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if (st_obj->buffer && data)
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pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
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}
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if (!st_obj->buffer) {
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/* out of memory */
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st_obj->Base.Size = 0;
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return GL_FALSE;
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}
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}
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/* BufferData may change an array or uniform buffer, need to update it */
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st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
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return GL_TRUE;
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}
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/**
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* Called via glInvalidateBuffer(Sub)Data.
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*/
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static void
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st_bufferobj_invalidate(struct gl_context *ctx,
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struct gl_buffer_object *obj,
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GLintptr offset,
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GLsizeiptr size)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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/* We ignore partial invalidates. */
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if (offset != 0 || size != obj->Size)
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return;
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/* Nothing to invalidate. */
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if (!st_obj->buffer)
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return;
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pipe->invalidate_resource(pipe, st_obj->buffer);
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}
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/**
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* Called via glMapBufferRange().
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*/
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static void *
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st_bufferobj_map_range(struct gl_context *ctx,
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GLintptr offset, GLsizeiptr length, GLbitfield access,
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struct gl_buffer_object *obj,
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gl_map_buffer_index index)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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enum pipe_transfer_usage flags = 0x0;
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if (access & GL_MAP_WRITE_BIT)
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flags |= PIPE_TRANSFER_WRITE;
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if (access & GL_MAP_READ_BIT)
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flags |= PIPE_TRANSFER_READ;
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if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
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flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
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if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
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flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
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}
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else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
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if (offset == 0 && length == obj->Size)
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flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
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else
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flags |= PIPE_TRANSFER_DISCARD_RANGE;
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}
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if (access & GL_MAP_UNSYNCHRONIZED_BIT)
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flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
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if (access & GL_MAP_PERSISTENT_BIT)
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flags |= PIPE_TRANSFER_PERSISTENT;
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if (access & GL_MAP_COHERENT_BIT)
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flags |= PIPE_TRANSFER_COHERENT;
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/* ... other flags ...
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*/
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if (access & MESA_MAP_NOWAIT_BIT)
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flags |= PIPE_TRANSFER_DONTBLOCK;
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assert(offset >= 0);
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assert(length >= 0);
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assert(offset < obj->Size);
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assert(offset + length <= obj->Size);
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obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe,
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st_obj->buffer,
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offset, length,
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flags,
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&st_obj->transfer[index]);
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if (obj->Mappings[index].Pointer) {
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obj->Mappings[index].Offset = offset;
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obj->Mappings[index].Length = length;
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obj->Mappings[index].AccessFlags = access;
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}
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else {
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st_obj->transfer[index] = NULL;
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}
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return obj->Mappings[index].Pointer;
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}
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static void
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st_bufferobj_flush_mapped_range(struct gl_context *ctx,
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GLintptr offset, GLsizeiptr length,
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struct gl_buffer_object *obj,
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gl_map_buffer_index index)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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/* Subrange is relative to mapped range */
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assert(offset >= 0);
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assert(length >= 0);
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assert(offset + length <= obj->Mappings[index].Length);
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assert(obj->Mappings[index].Pointer);
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if (!length)
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return;
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pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index],
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obj->Mappings[index].Offset + offset,
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length);
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}
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/**
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* Called via glUnmapBufferARB().
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*/
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static GLboolean
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st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
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gl_map_buffer_index index)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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if (obj->Mappings[index].Length)
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pipe_buffer_unmap(pipe, st_obj->transfer[index]);
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st_obj->transfer[index] = NULL;
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obj->Mappings[index].Pointer = NULL;
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obj->Mappings[index].Offset = 0;
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obj->Mappings[index].Length = 0;
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return GL_TRUE;
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}
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/**
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* Called via glCopyBufferSubData().
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*/
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static void
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st_copy_buffer_subdata(struct gl_context *ctx,
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struct gl_buffer_object *src,
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struct gl_buffer_object *dst,
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GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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struct st_buffer_object *srcObj = st_buffer_object(src);
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struct st_buffer_object *dstObj = st_buffer_object(dst);
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struct pipe_box box;
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if (!size)
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return;
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/* buffer should not already be mapped */
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assert(!_mesa_check_disallowed_mapping(src));
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assert(!_mesa_check_disallowed_mapping(dst));
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u_box_1d(readOffset, size, &box);
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pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
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srcObj->buffer, 0, &box);
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}
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/**
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* Called via glClearBufferSubData().
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*/
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static void
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st_clear_buffer_subdata(struct gl_context *ctx,
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GLintptr offset, GLsizeiptr size,
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const void *clearValue,
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GLsizeiptr clearValueSize,
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struct gl_buffer_object *bufObj)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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struct st_buffer_object *buf = st_buffer_object(bufObj);
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static const char zeros[16] = {0};
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if (!pipe->clear_buffer) {
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|
_mesa_ClearBufferSubData_sw(ctx, offset, size,
|
|
clearValue, clearValueSize, bufObj);
|
|
return;
|
|
}
|
|
|
|
if (!clearValue)
|
|
clearValue = zeros;
|
|
|
|
pipe->clear_buffer(pipe, buf->buffer, offset, size,
|
|
clearValue, clearValueSize);
|
|
}
|
|
|
|
|
|
/* TODO: if buffer wasn't created with appropriate usage flags, need
|
|
* to recreate it now and copy contents -- or possibly create a
|
|
* gallium entrypoint to extend the usage flags and let the driver
|
|
* decide if a copy is necessary.
|
|
*/
|
|
void
|
|
st_bufferobj_validate_usage(struct st_context *st,
|
|
struct st_buffer_object *obj,
|
|
unsigned usage)
|
|
{
|
|
}
|
|
|
|
|
|
void
|
|
st_init_bufferobject_functions(struct pipe_screen *screen,
|
|
struct dd_function_table *functions)
|
|
{
|
|
/* plug in default driver fallbacks (such as for ClearBufferSubData) */
|
|
_mesa_init_buffer_object_functions(functions);
|
|
|
|
functions->NewBufferObject = st_bufferobj_alloc;
|
|
functions->DeleteBuffer = st_bufferobj_free;
|
|
functions->BufferData = st_bufferobj_data;
|
|
functions->BufferSubData = st_bufferobj_subdata;
|
|
functions->GetBufferSubData = st_bufferobj_get_subdata;
|
|
functions->MapBufferRange = st_bufferobj_map_range;
|
|
functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
|
|
functions->UnmapBuffer = st_bufferobj_unmap;
|
|
functions->CopyBufferSubData = st_copy_buffer_subdata;
|
|
functions->ClearBufferSubData = st_clear_buffer_subdata;
|
|
|
|
if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER))
|
|
functions->InvalidateBufferSubData = st_bufferobj_invalidate;
|
|
}
|