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st/mesa: Replace GLvoid with void
GLvoid was used before in OpenGL but it has changed to just using void. All GLvoids in mesa's state tracker has been changed to void in this patch. Tested this with piglit and no problems were found. No compiler warnings. Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
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126da23d70
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d04bb14d04
5 changed files with 26 additions and 26 deletions
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@ -98,7 +98,7 @@ static void
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st_bufferobj_subdata(struct gl_context *ctx,
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GLintptrARB offset,
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GLsizeiptrARB size,
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const GLvoid * data, struct gl_buffer_object *obj)
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const void * data, struct gl_buffer_object *obj)
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{
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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@ -142,7 +142,7 @@ static void
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st_bufferobj_get_subdata(struct gl_context *ctx,
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GLintptrARB offset,
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GLsizeiptrARB size,
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GLvoid * data, struct gl_buffer_object *obj)
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void * data, struct gl_buffer_object *obj)
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{
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struct st_buffer_object *st_obj = st_buffer_object(obj);
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@ -175,7 +175,7 @@ static GLboolean
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st_bufferobj_data(struct gl_context *ctx,
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GLenum target,
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GLsizeiptrARB size,
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const GLvoid * data,
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const void * data,
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GLenum usage,
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GLbitfield storageFlags,
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struct gl_buffer_object *obj)
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@ -513,7 +513,7 @@ st_copy_buffer_subdata(struct gl_context *ctx,
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static void
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st_clear_buffer_subdata(struct gl_context *ctx,
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GLintptr offset, GLsizeiptr size,
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const GLvoid *clearValue,
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const void *clearValue,
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GLsizeiptr clearValueSize,
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struct gl_buffer_object *bufObj)
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{
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@ -379,7 +379,7 @@ static struct pipe_resource *
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make_texture(struct st_context *st,
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GLsizei width, GLsizei height, GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid *pixels)
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const void *pixels)
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{
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struct gl_context *ctx = st->ctx;
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struct pipe_context *pipe = st->pipe;
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@ -758,7 +758,7 @@ static void
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draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height, GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid *pixels)
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const void *pixels)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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@ -812,7 +812,7 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
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for (row = 0; row < height; row++) {
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GLfloat *zValuesFloat = (GLfloat*)zValues;
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GLenum destType = GL_UNSIGNED_BYTE;
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const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
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const void *source = _mesa_image_address2d(&clippedUnpack, pixels,
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width, height,
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format, type,
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row, 0);
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@ -1055,7 +1055,7 @@ static void
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st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
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const struct gl_pixelstore_attrib *unpack, const void *pixels)
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{
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void *driver_vp, *driver_fp;
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struct st_context *st = st_context(ctx);
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@ -85,7 +85,7 @@ st_ReadPixels(struct gl_context *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *pack,
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GLvoid *pixels)
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void *pixels)
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{
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struct st_context *st = st_context(ctx);
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struct gl_renderbuffer *rb =
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@ -238,7 +238,7 @@ st_ReadPixels(struct gl_context *ctx, GLint x, GLint y,
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GLuint row;
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for (row = 0; row < (unsigned) height; row++) {
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GLvoid *dest = _mesa_image_address2d(pack, pixels,
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void *dest = _mesa_image_address2d(pack, pixels,
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width, height, format,
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type, row, 0);
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memcpy(dest, map, bytesPerRow);
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@ -1846,7 +1846,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
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/* 1D array textures.
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* We need to convert gallium coords to GL coords.
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*/
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GLvoid *src = _mesa_image_address2d(unpack, pixels,
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void *src = _mesa_image_address2d(unpack, pixels,
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width, depth, format,
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type, slice, 0);
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memcpy(map, src, bytesPerRow);
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@ -1855,7 +1855,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
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ubyte *slice_map = map;
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for (row = 0; row < (unsigned) height; row++) {
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GLvoid *src = _mesa_image_address(dims, unpack, pixels,
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void *src = _mesa_image_address(dims, unpack, pixels,
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width, height, format,
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type, slice, row, 0);
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memcpy(slice_map, src, bytesPerRow);
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@ -1929,7 +1929,7 @@ st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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GLint x, GLint y, GLint z,
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GLsizei w, GLsizei h, GLsizei d,
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GLenum format, GLsizei imageSize, const GLvoid *data)
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GLenum format, GLsizei imageSize, const void *data)
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{
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struct st_context *st = st_context(ctx);
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struct st_texture_image *stImage = st_texture_image(texImage);
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@ -2054,7 +2054,7 @@ fallback:
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static void
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st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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GLsizei imageSize, const GLvoid *data)
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GLsizei imageSize, const void *data)
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{
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prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
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@ -2107,7 +2107,7 @@ static void
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st_GetTexSubImage(struct gl_context * ctx,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, GLvoid * pixels,
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GLenum format, GLenum type, void * pixels,
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struct gl_texture_image *texImage)
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{
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struct st_context *st = st_context(ctx);
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@ -2320,7 +2320,7 @@ st_GetTexSubImage(struct gl_context * ctx,
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/* 1D array textures.
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* We need to convert gallium coords to GL coords.
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*/
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GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
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void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
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width, depth, format,
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type, 0, slice, 0);
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memcpy(dest, map, bytesPerRow);
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@ -2329,7 +2329,7 @@ st_GetTexSubImage(struct gl_context * ctx,
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ubyte *slice_map = map;
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for (row = 0; row < height; row++) {
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GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
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void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
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width, height, format,
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type, slice, row, 0);
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memcpy(dest, slice_map, bytesPerRow);
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@ -2364,7 +2364,7 @@ st_GetTexSubImage(struct gl_context * ctx,
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/* 1D array textures.
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* We need to convert gallium coords to GL coords.
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*/
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GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
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void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
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width, depth, format,
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type, 0, slice, 0);
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@ -2378,7 +2378,7 @@ st_GetTexSubImage(struct gl_context * ctx,
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}
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else {
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for (row = 0; row < height; row++) {
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GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
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void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
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width, height, format,
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type, slice, row, 0);
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@ -3086,7 +3086,7 @@ st_ClearTexSubImage(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth,
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const GLvoid *clearValue)
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const void *clearValue)
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{
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static const char zeros[16] = {0};
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struct st_texture_image *stImage = st_texture_image(texImage);
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@ -55,7 +55,7 @@
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#include "state_tracker/drm_driver.h"
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static struct pipe_resource *
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st_vdpau_video_surface_gallium(struct gl_context *ctx, const GLvoid *vdpSurface,
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st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
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GLuint index)
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{
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int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
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@ -86,7 +86,7 @@ st_vdpau_video_surface_gallium(struct gl_context *ctx, const GLvoid *vdpSurface,
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}
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static struct pipe_resource *
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st_vdpau_output_surface_gallium(struct gl_context *ctx, const GLvoid *vdpSurface)
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st_vdpau_output_surface_gallium(struct gl_context *ctx, const void *vdpSurface)
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{
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int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
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uint32_t device = (uintptr_t)ctx->vdpDevice;
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@ -135,7 +135,7 @@ st_vdpau_resource_from_description(struct gl_context *ctx,
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}
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static struct pipe_resource *
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st_vdpau_output_surface_dma_buf(struct gl_context *ctx, const GLvoid *vdpSurface)
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st_vdpau_output_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface)
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{
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int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
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uint32_t device = (uintptr_t)ctx->vdpDevice;
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@ -154,7 +154,7 @@ st_vdpau_output_surface_dma_buf(struct gl_context *ctx, const GLvoid *vdpSurface
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}
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static struct pipe_resource *
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st_vdpau_video_surface_dma_buf(struct gl_context *ctx, const GLvoid *vdpSurface,
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st_vdpau_video_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface,
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GLuint index)
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{
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int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
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@ -177,7 +177,7 @@ static void
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st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
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GLboolean output, struct gl_texture_object *texObj,
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struct gl_texture_image *texImage,
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const GLvoid *vdpSurface, GLuint index)
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const void *vdpSurface, GLuint index)
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{
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struct st_context *st = st_context(ctx);
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struct st_texture_object *stObj = st_texture_object(texObj);
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@ -250,7 +250,7 @@ static void
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st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
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GLboolean output, struct gl_texture_object *texObj,
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struct gl_texture_image *texImage,
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const GLvoid *vdpSurface, GLuint index)
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const void *vdpSurface, GLuint index)
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{
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struct st_context *st = st_context(ctx);
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struct st_texture_object *stObj = st_texture_object(texObj);
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