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kernel
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.dir-locals.el
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.editorconfig
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meson.build
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meson: add missing dependency
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2023-01-06 15:40:39 +00:00 |
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vc4_blit.c
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vc4: do not attempt to do deep tiled blits
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2022-09-07 07:50:44 +00:00 |
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vc4_bufmgr.c
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vc4: Fix race condition in BO imports
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2022-12-25 22:04:24 +00:00 |
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vc4_bufmgr.h
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vc4_cl.c
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vc4_cl.h
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vc4_cl_dump.c
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vc4_cl_dump.h
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vc4_context.c
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vc4: use util_unreference_framebuffer_state to unref fb state
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2023-05-05 19:05:51 +01:00 |
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vc4_context.h
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vc4: Use u_default_set_debug_callback
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2022-09-01 14:50:24 +00:00 |
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vc4_draw.c
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vc4: introduce VC4_DBG() macro to make VC4_DEBUG checks consistent
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2022-08-24 23:03:57 +00:00 |
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vc4_emit.c
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vc4_fence.c
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vc4_formats.c
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vc4_job.c
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vc4: introduce VC4_DBG() macro to make VC4_DEBUG checks consistent
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2022-08-24 23:03:57 +00:00 |
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vc4_nir_lower_blend.c
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vc4: use PIPE_MASK_RGBA name instead of its value 0xf
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2022-10-25 16:07:57 +00:00 |
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vc4_nir_lower_io.c
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vc4_nir_lower_txf_ms.c
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vc4: Propagate txf_ms's dest_type to the lowered txf.
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2022-06-22 07:10:18 -07:00 |
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vc4_opt_algebraic.c
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vc4_opt_coalesce_ff_writes.c
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vc4_opt_constant_folding.c
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vc4_opt_copy_propagation.c
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vc4_opt_dead_code.c
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vc4_opt_peephole_sf.c
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vc4_opt_small_immediates.c
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vc4_opt_vpm.c
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vc4_program.c
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nir: Combine if_uses with instruction uses
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2023-04-07 23:48:03 +00:00 |
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vc4_qir.c
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vc4: consolidate shader-db output
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2022-10-25 16:07:57 +00:00 |
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vc4_qir.h
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vc4: consolidate shader-db output
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2022-10-25 16:07:57 +00:00 |
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vc4_qir_emit_uniform_stream_resets.c
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vc4_qir_live_variables.c
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vc4: consolidate shader-db output
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2022-10-25 16:07:57 +00:00 |
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vc4_qir_lower_uniforms.c
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vc4_qir_schedule.c
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vc4_qir_validate.c
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vc4_qpu.c
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vc4_qpu.h
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vc4_qpu_defines.h
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vc4_qpu_disasm.c
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vc4_qpu_emit.c
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vc4: send shaderdb output through KHR_debug
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2022-10-25 16:07:57 +00:00 |
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vc4_qpu_schedule.c
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vc4: Fix running process_mux_deps on irrelevant type of instructions
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2023-01-09 20:22:47 +00:00 |
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vc4_qpu_validate.c
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vc4_query.c
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vc4_register_allocate.c
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vc4_reorder_uniforms.c
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vc4_resource.c
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gallium/u_transfer_helper: clean up boolean flags
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2022-08-30 14:36:32 +00:00 |
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vc4_resource.h
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vc4_screen.c
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glsl: Drop PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED.
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2023-04-06 02:32:01 +00:00 |
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vc4_screen.h
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vc4: use u_pipe_screen_lookup_or_create() to keep track of and reuse screens
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2023-02-12 17:11:16 +00:00 |
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vc4_simulator.c
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vc4: introduce VC4_DBG() macro to make VC4_DEBUG checks consistent
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2022-08-24 23:03:57 +00:00 |
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vc4_simulator_validate.h
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vc4_state.c
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vc4_tiling.c
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vc4_tiling.h
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vc4_tiling_lt.c
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vc4: drop unused function
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2022-01-31 16:10:31 +00:00 |
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vc4_tiling_lt_neon.c
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vc4_uniforms.c
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