mesa/src/gallium
Gert Wollny 318b838990 r600/sfn: Simplify dependency chain for index loads on EG
Address loads that just load the index register don't need to chain
up like loads if the address register that are used for indirect
register loads. With the latter it is important that the load and the
address register use are in the same clause. For index register loads
this is scheduled accordingly.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24638>
2023-09-06 15:14:19 +00:00
..
auxiliary llvmpipe: move to nir lowering for fquantize2f16 2023-09-05 23:33:20 +00:00
drivers r600/sfn: Simplify dependency chain for index loads on EG 2023-09-06 15:14:19 +00:00
frontends rusticl/mesa: create contexts with PIPE_CONTEXT_NO_LOD_BIAS 2023-09-06 01:23:34 +00:00
include gallium,mesa/st: Add PIPE_CONTEXT_NO_LOD_BIAS flag 2023-09-05 18:50:34 +00:00
targets rusticl: enable asahi 2023-09-05 18:50:33 +00:00
tests gallium: move vertex stride to CSO 2023-08-14 01:23:25 +00:00
tools gallium: remove start_slot parameter from pipe_context::set_vertex_buffers 2023-08-11 06:37:22 +00:00
winsys asahi: Add scaffolding for supporting driconf options 2023-09-05 18:50:34 +00:00
meson.build hgl: remove 2023-02-18 00:44:43 +00:00
README.portability util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.