mesa/src/gallium
mwezdeck cdc480585c virgl/drm: New optimization for uploading textures
1. We can create resource with size of "1" on drm, because size
   is not passed to the renderer.
2. We can't create resource with size of "1" on vtest, because shmem
   is created based on that.
3. If renderer supports copy_transfer_from_host, then use staging
   buffer for transfer in both ways to and from host.

This will allow to reduce memory consumption in the guest.

v2:
   - add inline function for checking if we can use this optimization
   - add check in readback path. If renderer doesn't support
     copy transfer from host, then we need to go with previous
     path in readback (through transfer_get ioctl)

v3:
   - fix logic for readback

v4:
   - refactor the implementation to integrate it more to
     existing code base

v5:
   - reuse COPY_TRANSFER3D in both directions

v6:
   - encode direction in COPY_TRANSFER3D if host supports it

v7:
   - renamed cap bit
   - introduced COPY_TRANSFER3D_SIZE_LEGACY define

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13689>
2021-12-08 14:01:48 +00:00
..
auxiliary util: add dri config option force_compat_shaders 2021-12-07 02:53:04 +00:00
drivers virgl/drm: New optimization for uploading textures 2021-12-08 14:01:48 +00:00
frontends frontends/va/enc: allow for frames to be marked as (not) referenced 2021-12-08 03:27:42 +00:00
include util: add dri config option force_compat_shaders 2021-12-07 02:53:04 +00:00
targets fixup! gallium/swr: Remove driver source 2021-12-06 23:37:50 +00:00
tests gallium: add take_ownership into set_sampler_views to skip reference counting 2021-08-20 15:04:20 +00:00
tools gallium/tools: improve handling of pointer arrays 2021-06-21 18:33:41 +00:00
winsys virgl/drm: New optimization for uploading textures 2021-12-08 14:01:48 +00:00
meson.build gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.